Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-30-2010, 01:50 PM
Quote:
You ever seen Star Trek before?
A little, yes. Think you could point out in which episodes Picard says "Fire all disruptor banks!" or Janeway says "Lets lay out a minefield here"? I'd love to know where those things (that fit perfectly in the game) fit into the ST canon universe.

Enjoyment should come before rigorous canon, as Cryptic has said many times. This is one of those cases.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-30-2010, 01:51 PM
I only flew escorts during OB and will be flying them exclusively because I really like that ship line.

Despite what cruiser and science floks might whine that Escorts get all the awesome loot because they have the awesome DPS. Its worth pointing out that cruisers are meant to be the tankers and yet Escorts are always the ones taking fire BECAUSE they have the highest DPS.

The aggro mechanic around Escorts either needs to be looked at or their survivability needs to be increased to reflect this situation. The easiest solution to make Escorts less of a glass cannon would be to give them innate damage resistances. This would help in PVP as well where aggro mechanics from NPCs are irrelevant.

Escorts are meant to be fast, hard hitting and the majority of their firepower is to the front because of cannon fire arcs. To that end, any Escort is forced to go headfirst into any engagement in the end and because of their fragile nature that means they have to take the brunt of any retaliation on one shield facing thats already extremely weak.

Thus, I would also propose allowing Escorts a much stronger forward facing shield. Alternatively, rather than having resistances, bumping up their HP and shield regeneration stats would be helpful.

Frankly, I dont think the current system is going to work properly for ships. Cruisers being tankers just dosent work if AIs focus on DPS dealers and the support powers arent very good for helping fellow Escorts survive when they get locked by fleets of enemy.
The same goes for PVP, the first things to be targeted will be the Escorts and cruisers tanking ability is completely irrelevant since the enemy will ignore them to get to the Escorts.

I think eventually, the class system that ships have been worked around is going to require some reworking and blurring of the lines or its just going to end up forcing Escort pilots to bear the brunt of being used to getting killed. Fortunatly, no death penalty FOR NOW, but I sure wont enjoy having to run back to Starbase 10 seconds after a fight because I died 5 seconds into the fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-30-2010, 01:52 PM
Quote:
Originally Posted by BoydofZINJ View Post
You ever seen Star Trek before?
romulans, stealth technology from Voyager: Endgame (the episode), suliban, the USS pegasus, ETC.

have YOU ever seen Star Trek before?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-30-2010, 01:53 PM
Quote:
Originally Posted by TripFour View Post
The problem with this (and I'm not saying it's not viable or possible. You're absolutely right about tactics) is that Klingon Escorts don't have to do this. Cloaking is their defense. No need to equip for it directly, no need to train BOs for it, no need to rely more heavily on teammates for heals. Just Cloak and you've escaped after your initial burst.

Fed Escorts have comparable shields and hull and lack the GTFO button that Klingons have. It's not balanced. And won't be as long as Klingons have something as basic as stealth all to themselves.
er... klingon escorts just fckn DIE in the phaser crossfire a typical fed ball produces, not to mention that cloaking amounts to suicide when you have torpedo volleys from several players trailing you.

Once you past t1/t2 pvp you will notice that being able to cloak in combat is not worth ****.

Cloak is useful for getting in postion, but once you drop it you're committed - because of the hail of phaser fire and because someone always puts tractor beams on you.

At least i used to do that when i was around in my galaxy, together with other galaxys, fed balling around the field.

Klingon de-cloaks, he gets his face melted/tractor beamed, someone will fire hy2 torps, murder ensues.

Klingon wants to battle cloak but can't because he's in tractor lock, he gets free, still cant cloak because he's seeing waves of torpedoes coming after him. even if he cloaks he will still get the phaser salvos that have been initiated against him in the face....



Cloaking is nice to conceal your numbers and to lull the feds into a false sense of superiority... as a get away tool? not so much. full power to engines and evasive will work 100% better than cloacking while under fire.

You just need to make 10 km and you're safe. with cloak you still eat everything already thrown at you while your shields are down.


really
not
good.


Thats perhaps the reason that all the good klingons i faced never cloaked while engaged in combat.


Be it fed or klingon, the simple truth is: being out of firing range (10km) works best when you want to avoid getting your ass handed to you.

Why do you think you got that turn rate?

SHOCK!!!! Its not so you can stay behind my galaxy, taking phasers and torps to the face.. or besides me.. taking moar phasers to the face while i negate all your incoming damage by cycling through my defenses.

Your turnrate is meant to facilitate hit and run. that means RUN as soon as you notice those phasers lighting up in your direction (if you don't have decent damage mitigation that is).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-30-2010, 01:53 PM
Use your bo's, brace for impact evasive reverse shield polarity engy team science team ect ect, you know your gonna be targeted first so why do all the fed escorts I see have no survival skills. In cb and ob the best fed teams were the ones who had escorts with reverse shield polarity plus 2 science vessels healing and engy teams beaming aboard from cruisers, stay in a ball and walla everyone survives even the worst 5 man alpha strike.

ps. it's easier said than done I know because you cant pug it all the time and expect good results, same goes for us klingons.

Bump the above poster, feds in a ball melt the first thing that de-cloaks and there is no getting away with BC if your the focus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-30-2010, 01:54 PM
Quote:
Originally Posted by Webbly View Post
Use your bo's, brace for impact evasive reverse shield polarity engy team science team ect ect, you know your gonna be targeted first so why do all the fed escorts I see have no survival skills. In cb and ob the best fed teams were the ones who had escorts with reverse shield polarity plus 2 science vessels healing and engy teams beaming aboard from cruisers, stay in a ball and walla everyone survives even the worst 5 man alpha strike.

ps. it's easier said than done I know because you cant pug it all the time and expect good results, same goes for us klingons.
because in tier 2 they really DONT have survivability, tier 3+ they get significant bonuses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-30-2010, 01:57 PM
Quote:
Originally Posted by BrianDavion View Post
I think a big problem is a lotta escort players focus purely on DPS, I know I'm gonna be snagging science team and emergancy power to sheilds to keep my survivability in an escort as high as I can
This is what I have found while engaged in PVP. An escort will try to engage me and do as many damage++ attacks on me as possible. This will more than likely peel off one side of my shield but at that point they have played all their cards and their only other recourse is to stay on target, or disengage.

There have not been too many surprises i've found from escort pilots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-30-2010, 01:57 PM
"fedballing" would vanish completely if Feds had Cloaking technology. You'd see a lot more hit-n-runs from escorts and more actual Tactics because the Escorts wouldn't be so afraid to leave their Cruisers side.

Quote:
Use your bo's, brace for impact evasive reverse shield polarity engy team science team ect ect, you know your gonna be targeted first so why do all the fed escorts I see have no survival skills
Not all Escrots are Engineers, and according to the BO skill system that we've been given, are *supposed* to be more effective for Tactical officers.

And again, you shouldn't have to mess with equipment and BOs to make yourself as effective as the other guy is by default.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-30-2010, 01:58 PM
After beta I was under the impression that escorts would be the most popular ship, it is by no means underpowered and is more than survivable.

If you find that you are getting taken out too quickly then you need to hang back from the main group, and perhaps make sure you're in a group with science ships and cruisers than can enhance and refill your shields.

In PvP I found I could easily survive against klingon ships and only when against 3 or more were the odds massively against me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-30-2010, 01:59 PM
Quote:
Originally Posted by ShotgunAvenger
This is what I have found while engaged in PVP. An escort will try to engage me and do as many damage++ attacks on me as possible. This will more than likely peel off one side of my shield but at that point they have played all their cards and their only other recourse is to stay on target, or disengage.

There have not been too many surprises i've found from escort pilots.
ever seen an escort pilot peel off to fire a HYT mk3 from his aft into your unexposed shield sections? I've done it alot, and NO ONE expects it. But then again, thats just one of my tricks
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