There we are. This is probably exactly what is going on, since it is always all about money and business.
I'm Trekkie for about 35 years now and the last person who want to have STO to fail. And I don't think it will.
In fact this is my point from the beginning. I really have a bad feeling about the release date and many people quitting before even got started. It sure was tough for Cryptic to realease it just yet. I'm quite sure, they would love to have more time before they have to.
Well, anyways, it's been good to chat about this
Oh, STO won't fail. Too large of a fanbase, they just need to patch it together and let the word get out.
Everyone complaining is right about this game not being ready, needing more work and still being in Beta.
Welcome to the world of MMO's, this game will be in Beta/development for years, and we are going to pay for it.
When launching an MMO companies need to point out the differance between games and MMO's games. People not only expect to play out of the box, but if subscribing to be able to play every second of the day, 365 days a year with no downtime. MMO's are a differant breed of game all together, if this was explained then maybe half the posts in the forum wouldn't be here.
A MMO is a very complicated and big thing, it deserves patience, and if you ask me its going very well actually when comparing to other MMO's in the past or present.
Usually its make or break with MMO's/games. This depends on many things, including constant development, market value, and offcourse gameplay. I see a game that is built by veterans, and something that has been built on proven technological ideas.
Im also thinking about how there was an unexpected large amount of players playing the Beta and buying the pre-order version. Cryptic actually had to muscle in some extra servers as i recall to deal with the xtra load.
I will understand and have patience.
Well said. I would like to take it one step further.
M = Massive --> Has anyone actually dealt with anything massive in thier lives or at thier jobs? Please keep this in mind when realizing how much has to go into creating and maintaining a MMO. Try constructing a MMO from scratch and burning 2-3 years of your life putting something together for somoene else who you created this for so they can toss it back in your face and call it garbage.
M= Multiplayer ---> Is everyone happy with every game that is currently out? Not one MMO has ever impressed everyone. Making everyone happy is impossible. The devs must first weigh how a gameplay "fix/patch/update" will affect thier server and how it will affect the current population of that server. They have to be ready to implement flawlessy or risk the scathing reviews of thier current community. Put that on your plate for a day and see if you can handle it. I challenge you to go outside today or tommorow and see as many people as you can and make them al happy...then times that by about 20,000 and tell me its not a daunting task.
O= Online ---> Technical issue after technical issue after technical issue. Try trading technical support forum posts/emails/messages with someone who claims that your server is the worst they have ever played on. Posts where these people are more concerned about how "YOU SUCK" than how they can fix thier problem. Try trading posts with someone who claims they know everything about computers since the beginning of time but they actually work at McDonalds and can't even tell you thier issue in any coherent terminology.
Now slap all that together between two peices of bread and viola you have just made your first **** sandwich.
P.S. This post is not for Grraver...he gets it. This post is for the whining maggots convince that the world is out to get them. NEWSFLASH: The world is out to get you. Get over it.
You missed out on ***/Darkfall/WOW/WAR launches from the sound of it.
Well you're half right. I never played Darkfall, and only played *** after launch. WoW and WAR I was in beta for both (open for WoW, closed for WAR) Neither time did the game felt as unfinished as STO feels now, at least in my experience so far. Don't get me wrong, I like the game...I just don't see it holding my attention for more than a few months. That's unfortunate because I think the game is still fun, and has a lot of potential. Still hoping for the best though.