Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 autofire on ground combat..
01-30-2010, 02:41 PM
What happened to it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 02:45 PM
Cryptic stated that hammering the same button over and over every second is a lot of fun.
Plus it takes the focus away from strategy because they noticed that hammering 3 different buttons is way to complex for the focus group.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 02:51 PM
ahhhhh well.. I guess they know best,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 02:52 PM
Cryptic decided we needed to wear out our keyboards faster.

On an unrelated note, I expect they will launch their STO Keyboard product any day now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2010, 02:58 PM
Yeah, I really miss the Auto Fire. During Beta, it was such a load off of the mind. We really need it back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2010, 03:02 PM
Autofire was unresponsive. The animation would cycle but not fire; then half a click through the next animation it fired. It also locked the use of other hotkeys and delayed their execution; without actually queuing anything. It was awful. A good implementation of it would be nice; but the one we had in beta was better left off
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