Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 10:48 PM
Quote:
Originally Posted by Snakevalentine
wow you trully can't read can you... its there in red BIG writeing... sheesh what you think eavy damage ship, boasting incredible firepower for its size meens? repair ship? roflmao...
No you can't comprehend what he meant. Escorts are not meant for sustained damage AKA high Damage Per Second. What escorts do is do high burst damage thus knocking down a shield facing and then sending some High Yield Torpedoes into the enemies hull. Hell I used this strategy as a Miranda and was topping Fleet Actions and even beating Escorts who played wrong.

Escorts have high manoeuvrability and thus can use high burst damage effectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 11:16 PM
I think what we have here is just a little confusion.

Yes, Escorts are a damage dealing ship class.

However if given the choice between two weapons, one with high damage and the other with high DPS, an Escort captain should pick the one with the higher Damage rating.

Why?

DPS is calculated by dividing the damage the weapon does over the time it takes to fire. So the weapon with a high DPS rating and low damage rating means it fires very quickly.

Edit: a higher Damage rating (instead of DPS rating) means for bigger Critical damage when you manage to land a crit at random. Of course the inverse is true here too, since a faster firing weapon (high DPS) has more chances to crit.

The weapon with the higher Damage rating and lower DPS rating means it hits hard but takes longer to fire again.

This important for the Escort because if piloted correctly, it won't have weapon firing arc on the enemy target for very long. It's important to get the most damage done in that short period.

You want to get out a few big hits while you're flying by the target in your Escort. Then you turn around and do it again.

A higher DPS weapon instead of high Damage weapon is good for flying circles around your target slowly applying the damage.

So it's:

PEW fly around PEW fly around PEW

versus

pew pew pew pew pew pew pew pew

Hope that helps clear things up. The big damage in a short period of time is usually referred to Burst as opposed to DPS. In WoW terms the escort would be closest I guess to a rogue, instead of a Hunter or Mage who would be more DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-30-2010, 11:47 PM
Ah yet another fundamental flaw that they were warned about by CB posts that made it to launch. Its nice to know they are continuing to alienate 2/3 of the player base approximately by keeping the loot mechanic as DPS only...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-30-2010, 11:49 PM
Quote:
Originally Posted by landerfha View Post
I'm finding the only way to get good items is fleet action. Mission rewards suck and there's not enough of them. Now that people have gotten their Escorts I'm seeing people with 4 times the DPS of the next highest person. During beta the only chance I had to get good gear was to mine turrets for DPS, now not only does this not work as well (like they cut the dps down or something) but everyone does it. So me and everyone else that doesn't want to play escort are screwed more so than ever. Forever relegated to mediocre gear and paying large sums of energy to our escort overlords for table scraps.

Why such a fundamental flaw made it to launch is mind boggling. I can only assume they figured everyone would join a fleet and that the escorts would be charitable enough to give **** away. Moronic. There's far too many players in need of gear for that to ever work. Not everyone is sociable either.
I wish I understood half of what you are saying or that I even cared. Perhaps, play the game to have fun and worry less about DPS, gear, "Keeping up with the Joneses", etc, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-30-2010, 11:49 PM
Lets just hope they removed the 'little ramming speed' issue for fleet based DPS...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-30-2010, 11:54 PM
Quote:
Originally Posted by Yashnaheen View Post
I would sure hope not. Building for DPS in an escort would be a great way to actually end up doing less damage. Escorts are not ment for DPS.
Say what???? that's exactly what there for lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-30-2010, 11:57 PM
Quote:
Originally Posted by phatbhuda View Post
I think what we have here is just a little confusion.

Yes, Escorts are a damage dealing ship class.

However if given the choice between two weapons, one with high damage and the other with high DPS, an Escort captain should pick the one with the higher Damage rating.

Why?

DPS is calculated by dividing the damage the weapon does over the time it takes to fire. So the weapon with a high DPS rating and low damage rating means it fires very quickly.

Edit: a higher Damage rating (instead of DPS rating) means for bigger Critical damage when you manage to land a crit at random. Of course the inverse is true here too, since a faster firing weapon (high DPS) has more chances to crit.

The weapon with the higher Damage rating and lower DPS rating means it hits hard but takes longer to fire again.

This important for the Escort because if piloted correctly, it won't have weapon firing arc on the enemy target for very long. It's important to get the most damage done in that short period.

You want to get out a few big hits while you're flying by the target in your Escort. Then you turn around and do it again.

A higher DPS weapon instead of high Damage weapon is good for flying circles around your target slowly applying the damage.

So it's:

PEW fly around PEW fly around PEW

versus

pew pew pew pew pew pew pew pew

Hope that helps clear things up. The big damage in a short period of time is usually referred to Burst as opposed to DPS. In WoW terms the escort would be closest I guess to a rogue, instead of a Hunter or Mage who would be more DPS.
sorry for the long quote, but I had to emphasize how much win this post is. it is 100% correct. somebody definitely knows how the escorts work best (now that you can't just sit in reverse and spam front shield strength)

in capped OB, I was 1st 95% of the time in my Cruiser, with just MkIV whites. if you're never dieing, and picking targets correctly, you definitely do more damage overall to get that #1 spot. escorts are fairly easy to beat
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-31-2010, 12:01 AM
heh...i have had one tech 3 item....thats my highest loot so far....bought the rest and doing some pvp for some other stuff
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-31-2010, 12:04 AM
Quote:
Originally Posted by Sunfury View Post
Ah yet another fundamental flaw that they were warned about by CB posts that made it to launch. Its nice to know they are continuing to alienate 2/3 of the player base approximately by keeping the loot mechanic as DPS only...
The same complaint has existed in Champions since its closed beta. This is an issue with Cryptic's engine in general, not with STO in particular, and it appears to be either a non-resolvable or particularly stubborn issue.

Either that, or Cryptic's design philosophy is to reward DPS, since they keep adding events that use this mechanic in CO. Ah well, I'm an Escort captain on my main (largely because I knew about this issue beforehand).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-31-2010, 12:06 AM
Quote:
Originally Posted by landerfha View Post
I'm finding the only way to get good items is fleet action. Mission rewards suck and there's not enough of them. Now that people have gotten their Escorts I'm seeing people with 4 times the DPS of the next highest person. During beta the only chance I had to get good gear was to mine turrets for DPS, now not only does this not work as well (like they cut the dps down or something) but everyone does it. So me and everyone else that doesn't want to play escort are screwed more so than ever. Forever relegated to mediocre gear and paying large sums of energy to our escort overlords for table scraps.

Why such a fundamental flaw made it to launch is mind boggling. I can only assume they figured everyone would join a fleet and that the escorts would be charitable enough to give **** away. Moronic. There's far too many players in need of gear for that to ever work. Not everyone is sociable either.
I can see your point. But you can have more than one ship.
Sell off everything you don't need, and you can buy one of each ship class if you wanted to.
Then use the one you want to get items for another ship.
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