Captain
Join Date: Nov 2012
Posts: 4,742
# 41
07-18-2014, 05:11 AM
Quote:
Originally Posted by shadowwraith77 View Post
Yeah, I am still lost on why the need to restrict reputation traits like they did, only to make them even more potent, and add in ever increasing power creep with everything else.

Kind of defeats the purpose does it not, trying to prevent so called power creep!!!
I like the rep changes... think it was needed and like the choices now. Lots of good traits so it does feel like a choice and that there is good selection for different builds.

Having said that... your right on the power creep. There reasoning does seem disingenuous when they power creep the heck out of the game at the same time... I guess what they meant was. They needed to control the Free/low cost power creep.
Captain
Join Date: Nov 2012
Posts: 4,742
# 42
07-18-2014, 05:17 AM
Quote:
Originally Posted by welcome2earf View Post
I wish there was a way to time that, because that is simply false.
I know I leveled one to max in around 30min. I was in no way rushing. Hard work, don't make me laugh to hard.

A blue doff as a reward seems dumb though... least they could have done is given us a few blue holo doffs instead of all the junk white ones... or one half decent purple with some good crafting traits. (a nice purple Reaserch doff for running the 20hr would have been nice).
Captain
Join Date: Jan 2013
Posts: 728
# 43
07-18-2014, 05:18 AM
Quote:
Originally Posted by meridian113 View Post
So,to craft very rare Mk XII gear you need very rare mats and those mats are gather how?
via R&D pack that cost 1000 zen and you hope that you will get those mats or how else?
You get packages that contain rare or very rare mats from elite queues. Material depends on the queue.
Lt. Commander
Join Date: Jun 2012
Posts: 128
# 44 positiv criticism
07-18-2014, 09:13 AM
What about getting us some R&D experience points for every DOFF mission completed? Of course in that specific field. Then the 20h thing wouldn't kill the hole R&D. Think about itů.
Everybody looks right, but you pass left...
Specialist
Join Date: Jul 2014
Posts: 585
# 45
07-18-2014, 10:54 AM
Quote:
Originally Posted by denizenvi View Post
Lol, the new system is more crafting than the old one ever was.



Old system: crafting score is only used to unlock more advanced items
New system: crafting score affects your rate of success on even lower-level items

Old system: no specialization
New system: 7 schools to level up in, limited slots encourage specializing

Old system: only set items can be crafted (just like a store)
New system: random modifiers exponentially increase diversity of crafted gear

Old system: Aegis and combat hortas are really only crafting-exclusive items
New system: various crafting-exclusive modifiers or special items

Old system: no progression once max score is reached
New system: advancement after level 15 continues to increase crafting performance



Sure, it takes time (or dilithium) to get through, but what crafting system doesn't? The advantages over the old system are so many, it's kind of ridiculous to reject it outright as 'not really crafting'. But I guess talk is cheap.
People just want to cry about something. They havent figured out that if youre really upset with something to the point of complaining about every detail. You should probably walk away.

From my point of view. The Crafting System is actually something I will be jumping into. Even though the past two iterations of it. I had absolutely no interest in.
Captain
Join Date: Jun 2012
Posts: 3,071
# 46
07-18-2014, 11:01 AM
FYI, one 3 minute visit to patrol the Pellme system near Vulcan nets you all the magnesite you need for a week's worth of running that 20 hour cooldown. Just visit the space map, scan and leave.
Lt. Commander
Join Date: Sep 2012
Posts: 131
# 47
07-18-2014, 11:34 AM
Quote:
Originally Posted by antoniosalieri View Post
Eh for someone like me who could care less for the most part about crafting junk. I am fine with the system.

I can run a 20hr mission once...

Then run 2 20hr missions... each day until I get one to 5...

My crafting will be max at some point. With very little cost to me. In the mean time I am collecting all the junk I need to craft stuffz as I play anyway. When my crafting is done I should have most of what I need to craft the stuff I want.

The only people this is going to cost anything at all in terms of D are the impatient ones. I see no issues there.

Cryptic does a good job of allowing you to play and have all the toys for free in STO. ALL of them. The only reason to ever Pay any $ is to speed things along.

A jug fills drop by drop. Relax folks the "Dilithium tax" is only for the the weak, if you have self restraint the only things that should cost you anything are the nice toys that require a token amount in the end.

The finish now though... is sort of nice if you are the type that logs in once a day and that's it. If your an hour or two short of a finish you can now speed it up and start the next one and log out. The amount of D does drop as the timer ticks.
http://i48.tinypic.com/am8t4g.jpg
Career Officer
Join Date: Jun 2012
Posts: 411
# 48
07-18-2014, 11:39 AM
Quote:
Originally Posted by azurianstar View Post
See my point?

Within a few hours we had people at Level 15 just by spamming that "finish now" button on the 20hr mission. And already we are seeing the first MK12 VRs sold millions of EC and cornering the market. And by the time normal players get to end-game, the Exchange will be so flooded with these goods, they will be next-to-worthless.

So GOOD JOB CRYPTIC!
What else were they going to do with the roughly 1.9 million dilithium it takes to get a single school to level 15? If you can afford it and it is a fun gameplay style for you...why not get into the business of being a space arms dealer? They did exist in Star Trek!

That stated, they would need to sell AT LEAST 285 million EC worth of goods and services to break even on the initial investment, which does not strike me as the wisest course of action. But hey, I bought 40 keys last night, so what do I know?
Quote:
Originally Posted by tacofangs View Post
Would you rather that we had you press buttons on some console for 40 levels, serving as an ensign/lt on someone else's ship?

This is a game, people who play a Star Trek game want to be the Captain. While the justification for it in game may be weak, who cares? You get to fly your own ship.
Ensign
Join Date: Nov 2013
Posts: 11
# 49
07-18-2014, 01:48 PM
There's crafting in STO?
Lieutenant
Join Date: Sep 2012
Posts: 59
# 50
07-18-2014, 02:04 PM
Quote:
Originally Posted by antoniosalieri View Post
I know I leveled one to max in around 30min. I was in no way rushing. Hard work, don't make me laugh to hard.

A blue doff as a reward seems dumb though... least they could have done is given us a few blue holo doffs instead of all the junk white ones... or one half decent purple with some good crafting traits. (a nice purple Reasearch doff for running the 20hr would have been nice).
On tribble before the last patch the quality of the officer used effected the outcome, so you could run the 8K mission with a purple and come away with 23K exp.

But, now on holodeck, it is a flat 6K no matter what you use or if you crit.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:17 PM.