I honestly thought the Live Servers were able to handle the loads, but apparently I was wrong. Given what's going on, I think Cryptic is vastly underestimating the expected population and the overestimating the capabilities of their servers.
And tonight, I saw a STO commerical on one of the major stations, so we can expect a HUGE launch of hundreds of thousands.
..not to contradict you, but i am going to contradict you.
I've been playing as much as possible since the head start began yesterday, and i'm here to tell you that the game has been online. Everyone enters panic mode when the servers go down unexpectedly. It will be fine. Relax.
I am going to contradict your contradiction, and I don't mind contradicting at all. The servers have been down more than once for long periods just during the head start weekend. I don't sleep, so while you were away from your computer...we were aware of the STO down time. We began planning our STO revolution. We are quite relaxed as uprisings go.
Having dabbled in WoW, and having played in City of heroes for several years now, I am well aware of problematic games, and the time it takes to deal with them, but the fact that Cryptic is trying to launch this with a single server, no matter how capable and quick it might be, seems unthinkable to me.
It seems to me that simply looking at how other games operate would give you plenty of warning! There have been times when CoH has been glutted, with every server filled to bursting because of events or promotions, and they have eleven seperate servers to chose from. With only one, it feels like Cryptic is trying to kill it before it starts.
Well it's not a single server. It's a cluster of servers running instances. Just like WoW has clusters of servers running the battlegroups which are divided into virtual servers to split up the players instead of instancing the whole game like STO. It's just a different approach to solve the same problem.
In most MMOs I've played they all had tech. difficulties like this the first weeks of headstart/launch (ex: **** and DFO), it's annoying I agree but it's a reality so it would be better to except it as it is and move on. A month or two from now these downtimes will be nothing but a distant memory.
....And people saying that other MMo launches had bad starts doesn't matter, thats the past - this is the present and what counts now, is at the very least accessibility to the game, otherwise honestly how can you be expected to pay for something that barely works?
And yet these other MMOs seem to have survived? The downtime really sucks but given that this kind of thing seems so common, people probably need to come to peace with it. I am sure if Cryptic did not have monetary constraints like the rest of the world does, then they would have a million servers servicing the game. Unfortunately things don't work like that and they probably have some accountants on the top floor telling them how much can be spent on the various aspects of the MMORPG they have created. I somehow doubt those accountants read these forums.
I do wonder how they would calculate things though. Think about it. Lets say you had $1 million to spend on making an mmorpg. You need to budget for development, marketing, hardware infrastructure... how much do you allocate for each? If you allocate all the money for infrastructure, you will have great servers but a crap game. If you invest it all in marketing, the game would definitely be a flop. I wonder if they work out that by spending x amount on infrastructure they will lose y amount of subscribers however the service will be good enough to retain z number of subscribers and the game will be profitable? I wonder how they schedule investment into new infrastructure (servers) upon having 1. enough money/profit and 2. enough demand from a growing subscriber base?
I wonder a lot of things, as above, but I think you can see my point- there are more stakeholders in the game than just the gamers (unfortunately). Of course it will be bad for the game if there is a lot of downtime. Of course we as the gamer want the most for our money, and so we should. But we have to be realistic about our expectations and not jump up and down like 5 year olds because Mum or Dad can't afford that toy right now.
And besides, if you can't handle it... just leave? We'll see if the corporate fat cat accountant got his calculations correct.
Since the last poster mentioned Eve , I mentioned to a friend that STO is one server like Eve, but divided into instances with certain things. This got him interested after watching me play for a couple hours, but then I went on to mention all the unexpected downtime and to wait a couple weeks after launch to get the game. I logged on to Eve during the last downtime where there were 50k+ accounts logged on, did a few missions, did some mining with 5-6 people, and there were no problems, no lag, no disconnect. Granted Eve has been around since 2003, but I would think Cryptic would have known how to create a stable server with a MMO that, according to my friend, is much less complex than Eve. I couldn't understand all the technical jargon he was spouting off, but kinda disappointed now of all these problems Cryptic is having.
Are these problems expected for a new MMO, YES!! Should the frequency of these problems be expected at the official launch? I really hope not. I love Star Trek, grew up with it, and spent the money to be a lifetime member. I really hope I don't reget it.