> > > Hi Captains! The team is investigating an issue where some players may be stuck on a loading screen. Thanks for your patience! < < <
We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
10 minuts ago, my friend (John lieutenant 5) and me (Drac, lieutenant 4) with two light cruisers take the last wave in the mission (patrol volanis sector), two Klingons Warships in one minut, no evasive maneouvers, no problems, not fun .......
Death Penalty would suck.
And if you keep playing you will get your challange.
Warbirds tractoring you while Norexans will own you with Rapid fire and High Yield Plasma Torpedoes.
The first "newbie" levels as it were are always easy in MMO's.
Its called the learning curve.
Dear Alexraptor
Yes , i play a lot of them (UO, SWG, Everquest1, Everquest2, EVE, Vanguard, WOW, COH, Pirates OBS, LOTRO, etc,)
The learning curve is important. in your firts lvls you kill flies and sweet cat's, and after bears, wolves ...... and dragons and "warships" to the final.
Kill Warships at lvl 4, is not a learning curve with sense.
But i hope you are right and the difficult level improve with time and lvl.
Maybe the question is not about "challenging" "not challengin" or not challenging now, but challenging after some levels...
Here we have a problem of "Logical Structure" in the combats.
-Light Cruiser: Minimal firepower, nice speed and movements, about 200 on crew, no designed for combat, but yes for transport or recons.
-Klingon Battleships ( Vor'cha-class or Negh'Var-class) First one is a combat cruiser, with all energy on firepower, about 1500-2000 on crew, designed for being a "Flagship" of any klingon FLEET. Second one is almost the same, maybe bigger and with almost 3000 on crew. It had a minimal appaerance in STSeries and allways carried a general in it, wich means " VERY IMPORTANT SHIP".
So, if now im destroying with my IMBA light cruiser all kinds of Klingon battleships, when ill ve using a Galaxy class ill be killing Borg cubes on my own ??, maybe a Negh'Var klingon starhip used by an adult klingon instead the first battleships that were leaded by Klingon Children ?
Maybe its not about challenge, maybe yes, BUT PLEASE, MAKE US FEEL THE CHALLENGE, give us some logic, give solid structure to this game, let us HAVE FEAR when we target a Klingon BattleShip,
- Wow! a BattleShip!, lets get the **** out of here!!!, instead of : oh.. a BattlesHip, ok, lets OWN IT.
Well the fact that you can easyly own a Neghvar with a Miranda bothers me too.
But that doesnt really have anything to do with Death Penalty.
If youre smart enough you never die in combat anyway. (at the beginning its almost impossible)
Most times you die is when you get drawn into a Deep Space Encounter just after leaving a system and get spawn *****.
I why should you be punished for that...