Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-31-2010, 11:43 AM
Honestly, I played *** when they had the memory leak; and, in my opinion, this is not it. I'm more inclined to go with server-side hardware issues; as has just been mentioned. I do find one more possibility interesting though; and I speculate, due to some things I have noticed, but not seen before.

Client communication with the server is an issue. This is obvious, due to the inconsistency of reliable information from the client; which will not indicate server status correctly, in the event of a unscheduled maintenace. During an emergency shutdown, as we just had; it shows the status, only when you log in, and not before. There is also a history of client server fetch errors occuring; as indicated by the retrieving character list bug that seems fairly common. I also noticed, a lack of connection, temporarily; when changing area's earlier. There was a notice to indicate the client couldn't connect to the server, at the time; which resolved itself shortly after. ..systems also seem to be unreachable; as in the case of Pico, right before the emergency shutdown today.

First off, I think that server load is a problem; there are far more connections, than perhaps were anticipated, this early in the game. Second, I tend to think there are--most importantly--bandwidth issues; with which the client-server communications have to contend. This is not exactly the same as server hardware issues; though, it is certainly closely related in effect and technology.

I was almost shocked aerlier; when I read the 'Warning' about thermal overheating issues. lol ..yeah, thats funny. It's not often you see dev's make comments of that sort; and indicates to me, that they have some code issues to work around, or we have to meet the demands of the game. For now, I just tuned down Anisotropic filtering and anti-alliasing, as well as setting it for low bloom; as I noticed this worked with Champion online, though the problem was nowhere near as severe. I really do enjoy the textures; and find a reduction in glow, and pit of edginess, a fair trade for them.

I believe, the client-side is a little overburdened with a CPU and GPU intensive game; however, I realize it is part of having a game of this sort aviailble, and playable. Lag is a bit much too, with frequent choke-points occuring; on cross-communication, between the server and client.

So, the prognosis, is that it is indeed a hardware-sourced bottleneck; which keeps us from thoroughly enjoying the game for endless hours, of Trek filled fun.

Cheers,
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:28 PM.