Lt. Commander
Join Date: Feb 2013
Posts: 107
Concerning those items that are limited to one-per ship (weapons, specifically) -

Eliminate the penalty for using cross-types!!!

Especially when there ARE no cross types, such as the Proton weapon system on the C-store ships (Rom Science Destroyer Set). This system is penalized when used with 'other weapons' - in general, such as antiproton, tach, plas... ect.

Remove this limitation.

The same with the Khumari set's wing platforms - if you're not using phasers on the ship your Set is penalized.

Or the borg kinetic cutting beam.

Placing ability limitations on something that is not getting a boost to compensate (the cutting beam, for example, does the same DPS as the omnidirectional antiproton, which can be matched with like beams to avoid the penalty) is a punishment for those who wish to use them.

Or elminate the 'one per vessel' bullsh** completely.

I liked the endgame content on the new research system until I saw that all of the level 15 weapons were 'one only' limited. There's no use aiming for top tier content with anything in the energy weapon tree.
Career Officer
Join Date: Jul 2012
Posts: 1,300
# 2
07-21-2014, 06:12 AM
Isn't this a more general question than one for Romulan game play?
Republic Veteran
Join Date: Oct 2013
Posts: 168
# 3
07-21-2014, 09:50 AM
Quote:
Originally Posted by feiqa View Post
Isn't this a more general question than one for Romulan game play?
Can you imagine having all Experimental Romulan Beam arrays?
I think that's what he secretly wants.
www.RIHANNSU.org
Romulan Language Institute


D'Galan - Tal'Diann - khre'Enriov - Engineer
Captain
Join Date: Sep 2012
Posts: 4,641
# 4
07-23-2014, 09:28 PM
Quote:
Originally Posted by umiharayuu View Post
Can you imagine having all Experimental Romulan Beam arrays?
I think that's what he secretly wants.
i couldnt care less about that since the mods on that beam are fail.
other than the 10sec debuf, you will do more damage with a mk12 acc2
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Captain
Join Date: Jan 2013
Posts: 3,158
# 5
07-23-2014, 09:43 PM
I think he's saying he wants to build a rainbow skittle boat.
Career Officer
Join Date: Jul 2012
Posts: 1,300
# 6
07-24-2014, 05:20 AM
Quote:
Originally Posted by doffingcomrade View Post
I think he's saying he wants to build a rainbow skittle boat.
Oh I see part of the point. Rep omega cutting beam. One per ship, usual penalties for mixing energy types. There are no other weapons of that type.
Dyson destroyer, has a built in weapon you cannot change. So you better use nothing but proton weapons to avoid the cross type penalty.

So I think the op is asking for either the penalty for mismatching energy types be dropped on one per weapons. Or allow more than one of the new weapons to a ship. IE 360 Phaser beam array carrying three of them.

If I were to make a request it would be that the borg cutting beam lose the penalty or be able to be crafted to the energy type of your choice. (once)


Now for my admission. . . What exactly is the penalty for rainbowing other than the tac console issue?
Lt. Commander
Join Date: Jul 2012
Posts: 151
# 7
07-27-2014, 09:33 AM
Quote:
Originally Posted by feiqa View Post
Oh I see part of the point. Rep omega cutting beam. One per ship, usual penalties for mixing energy types. There are no other weapons of that type.
Dyson destroyer, has a built in weapon you cannot change. So you better use nothing but proton weapons to avoid the cross type penalty.

So I think the op is asking for either the penalty for mismatching energy types be dropped on one per weapons. Or allow more than one of the new weapons to a ship. IE 360 Phaser beam array carrying three of them.

If I were to make a request it would be that the borg cutting beam lose the penalty or be able to be crafted to the energy type of your choice. (once)


Now for my admission. . . What exactly is the penalty for rainbowing other than the tac console issue?

So in the case of the Sci Destroyer, you would need them to implement the proton weapons as normal energy type. Cause the only other proton weapon, except the destroyers inbuild, i know of is the voth experimental beam from the rep. The other weapons from the voth rep are polaron based with an extra proton proc.

I don`t see the problem in beeing stuck to one energy type like you are with the Khumari wing platforms. if you want to use a special weapon of a ship, that is something you know before. You have the same limitation on the Galaxy-X Phaser Lance or the Vesta aux Cannons. Some rep consoles also limiting you to a energy type or weapon type if you want to fully benefit from them.

The cutting beam is a different story, cause it is doing kinetic dmg, not energy dmg. So there is no point making it craftable in different energy versions.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
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