Lt. Commander
Join Date: Dec 2007
Posts: 120
No Flames please, This thread is intended to see what peoples favorite Bridge Officer skill is, or set off skills that you use.


sha
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 04:58 PM
My favorite thus far is the hull polarization skill that my Science Officer gives me. The sole reason being that it allows me to escape those Borg tractor beams
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 04:59 PM
While playing my Tactical Escort, I like Mask Energy Signature for science. It makes doing non-combat space missions extremely quick and easy. It also comes in handy for PvP and other uses. For tactical I use Cannon Rapid Fire, High Yield Torp and Torp Spread. My Engineer uses emergency power to shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 05:01 PM
Cannons: Rapid Fire

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 05:03 PM
Reverse Shield Polarity. Now that I have it, I'm not sure how I ever lived without it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2010, 05:09 PM
Engineering Crew. 30s of resists, alternate 2 of them per 45. And heal up any hull damage that slips past the lower capacity regen shields.

For ground, phaser turrets. I am an engineer myself and run with 2 engineers in my away crew. Will probably go 3 at some point if I can get away with not having a tactical officer. My engineering BOffs get trained in Phaser Turret I, II, and III, since they can actually summon one of each. Mass pew-pew!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2010, 05:15 PM
Since lt. co. i get rid of my Boīs in space combat. Fighting in space itīs a little bit to easy so i only use player skills. :p I need a minimum challenge
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2010, 05:25 PM
Quote:
Originally Posted by Genosaurer View Post
Reverse Shield Polarity. Now that I have it, I'm not sure how I ever lived without it.
Had the same reaction to Emergency Power to Shields in Beta. I'll have to try this one.

For ground combat, I was pleasantly surprised by the shield generators. I'd expected disappointment because I've seen a lot of negative posts on it, but my original BO engineer had it so I figured I'd give it a shot. It's not only a decent buff but an aggro magnet. Even if it only lasts for 15 seconds or so because the mobs light it up like a Christmas tree, it gives you time to pick off enough targets to really change the dynamics of a fight, while regenerating your shields after the alpha strike.

Another nice bit is that both of these can be taken by the same Engineer BO, meaning anybody can get them on any character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 05:35 PM
What does Reverse Shield Polarity do exactly?

I like my SBO's Tachyon Beam. That plus dual phaser cannons wipes out shields in a hurry for torpedos.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 05:39 PM
Quote:
Originally Posted by Main_Deflector
What does Reverse Shield Polarity do exactly?
It makes incoming energy damage heal your shields for a bit. Longer recharge than most powers, of course.

So a great emergency button. Shields get down, torps incoming, pop it. Shields are back up to full, torps hit shields, life is good.
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