Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-31-2010, 04:39 PM
Okay, having done a little bit of a lookup...

Looks like we're going to need something like 32 Xeon (Tigerton, probably) blades across 4 blade boxes - a decent chunk of those to handle proxy layer and login and the rest to expand game slots. Add to that new routers, switchers, a decent front end load system or two and a couple of massive RAM-SAN Drives backed up to RAIDs, and we're peachy.

Remind me to play the lottery next weekend so I can chip in a half mill...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-31-2010, 04:40 PM
Quote:
Originally Posted by DrAmyWeaver View Post
Okay, having done a little bit of a lookup...

Looks like we're going to need something like 32 Xeon (Tigerton, probably) blades across 4 blade boxes - a decent chunk of those to handle proxy layer and login and the rest to expand game slots. Add to that new routers, switchers, a decent front end load system or two and a couple of massive RAM-SAN Drives backed up to RAIDs, and we're peachy.

Remind me to play the lottery next weekend so I can chip in a half mill...
Not to mention the days it'll take to set those bad boys up with the current software.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-31-2010, 05:05 PM
Quote:
Originally Posted by LordDave View Post
Not to mention the days it'll take to set those bad boys up with the current software.
Truth indeed. And test the hell out of them.

Seriously, would it really have killed Atari to have another month's worth of open beta to work out the bugs, rather than bringing the house down? That's the kind of timescale you need to turn around a major server upgrade project on this scale cleanly.
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