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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
01-31-2010, 05:41 PM
Quote:
Originally Posted by Azma
Haha you must be frothing at the mouth. I was SCREAMING huh? Klings get cloak, Period. It should have to be a challenge to 1v1 with a fed ship. Try playing a Fed escort and see if you agree with your statements. Who says we don't use those BOs? I do, and it doesnt matter what happens. As a cruiser I go down last. Our escorts get killed immediately, then science, then me. At that point it doesn't matter what happens. Having cloak gives the Klings a huge advantage. Because some Kling players in beta were big crybabies they had to buff the ships to make them stand toe to toe without cloak as a factor. I don't care what the numbers say, the BoP needs a close review.
Now if you want to argue that Fed escort are worthless then we might have another discussion, but the reality is that came about because of the crying Science ship officers during closed beta. They became uber, the Escorts were nerfed (along with BoPs and Raptors) and while the Devs fixed the Science ships they never gave any love back to the Fed Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
01-31-2010, 05:42 PM
Quote:
Originally Posted by Meat_Machine
I'm at the point right now where I'm going to have to say that you are operating on some fundamentally bad observations. I don't know where you think you got your information, but it's all in the numbers.

Bops die just like any other ship, there's no 'magic' that makes kdf uber.

This is the third or fourth time I've seen you post that BOPs have some magic damage resistance that doesn't show up in their stats chart.

Would you like to share the tests you have done to demonstrate this? If you are just trolling, then please stop.
Simple. My normal hit on a raptor. 1 phaser array - 22. On a BoP its 17. Exact same phase, over multiple tests. These are the averages. Same weapon power 103. Doesn't take a math wiz to figure out there's a difference there. If saying there is a balance issue and making it known is trolling, Im moving underneath a bridge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
01-31-2010, 05:44 PM
I see a lot of Feds who don't seem to understand what power levels do. They must have their weapon energy set to 25 most of the time.

Was in a match earlier with 2 Fed ships firing point blank on a Klingon BOP and they weren't even breaking his shields. He wasn't doing anything special to keep his shields up (this was T1, in fact), it was just that their power setting was so low they weren't even denting him.


It's a wonder some of these people can even manage to do the PvE. Like I know the NPCs are easy but you'd think you'd learn about weapon power settings at some point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
01-31-2010, 05:44 PM
Quote:
Originally Posted by Azma
I agreed with the science ship issues, because they did exist. I also agree that the BoP needs the same review. Give Tier 2 escorts cloak at LtC 1, done deal.
Then take away the amount of hull and shields that it gains from not having the cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
01-31-2010, 05:44 PM
Quote:
Originally Posted by Varrangian View Post
Now if you want to argue that Fed escort are worthless then we might have another discussion, but the reality is that came about because of the crying Science ship officers during closed beta. They became uber, the Escorts were nerfed (along with BoPs and Raptors) and while the Devs fixed the Science ships they never gave any love back to the Fed Escort.
I agreed with the science ship issues, because they did exist. I also agree that the BoP needs the same review. Give Tier 2 escorts cloak at LtC 1, done deal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
01-31-2010, 05:45 PM
Quote:
Originally Posted by Azma
Simple. My normal hit on a raptor. 1 phaser array - 22. On a BoP its 17. Exact same phase, over multiple tests. These are the averages. Same weapon power 103. Doesn't take a math wiz to figure out there's a difference there. If saying there is a balance issue and making it known is trolling, Im moving underneath a bridge.
You know that a BoP starts with a resist console slotted in engineering, while the raptor, as an upgrade, does not, right? (assuming you are referring to the T1 BoP that is)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
01-31-2010, 05:46 PM
Quote:
Originally Posted by Slamz
I see a lot of Feds who don't seem to understand what power levels do. They must have their weapon energy set to 25 most of the time.

Was in a match earlier with 2 Fed ships firing point blank on a Klingon BOP and they weren't even breaking his shields. He wasn't doing anything special to keep his shields up (this was T1, in fact), it was just that their power setting was so low they weren't even denting him.


It's a wonder some of these people can even manage to do the PvE. Like I know the NPCs are easy but you'd think you'd learn about weapon power settings at some point.
Heh, thats not because of weapon power. That goes back to the discussion. I've had the same issue with 3 phase arrays, firing at 103 wp, not dropping a shield below 42% for a full minute. Tier 1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
01-31-2010, 05:47 PM
Quote:
Originally Posted by Tain View Post
You know that a BoP starts with a resist console slotted in engineering, while the raptor, as an upgrade, does not, right?
Whats the resistance of a Tier 2 default resist console, for phasers or energy weapons on a BoP?

Edit: So how is it you are comparing a Tier 1 BoP to a Tier 2 raptor?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
01-31-2010, 05:48 PM
Quote:
Originally Posted by Azma
Haha you must be frothing at the mouth. I was SCREAMING huh? Klings get cloak, Period. It should have to be a challenge to 1v1 with a fed ship. Try playing a Fed escort and see if you agree with your statements. Who says we don't use those BOs? I do, and it doesnt matter what happens. As a cruiser I go down last. Our escorts get killed immediately, then science, then me. At that point it doesn't matter what happens. Having cloak gives the Klings a huge advantage. Because some Kling players in beta were big crybabies they had to buff the ships to make them stand toe to toe without cloak as a factor. I don't care what the numbers say, the BoP needs a close review.
The fact that in all the pvp matches our pre-made has done, the feds fail to use said abilities adequately as I mentioned in earlier posts. You really are just trolling at this point. Experienced Klingon beta players have told you exactly what we are doing to survive. Battle cloak is a 50/50 maybe you live or maybe you don't and is null and void if the feds are packing a science ship.

Even if it is you using the BO's I listed, and I'll believe that, what about your escorts since you fly a cruiser. I will say it again, you are only as good as the man next to you. Every single person on your team should be packing these abilities, not just you. It's how BoP's are surviving, not hidden space magic. It's teamwork and ventrillo, not overpowered ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
01-31-2010, 05:49 PM
Quote:
Originally Posted by Azma
Whats the resistance of a Tier 2 default resist console, for phasers or energy weapons on a BoP?
its 7.5% resist on the T1 BoP console, the T2 BoP should not be starting with any consoles. (thought you were comparing the starting BoP )
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