I went tac/science in OB and didn't really like tac that much on ground. I am Eng now and its alot funner placing shields and turrets down on ground during fights. I'm still going science when I hit Lt com and i'll be fine in space.
I've decided to use both my Fed slots. One character is an Engineer, and will focus on Crusiers and Science Ships. The other one will be Tac, and focus on Escorts and Science ships. Basically I want some flexibility in them without overlapping too much. Had a lot of fun figuring out what my ship names were going to be.
Actually it`s like WoW, if you really want to be good at something you have to stick to your class/ship. Of course you can fly a tac as an eng, but don`t hope to do damage like a tac/esc. You are missing some Captain skills which scales drastically with your ship. You also miss a few Rank III abilties for your BO`s, which isn`t quite out yet if you can get them elsewhere (rare BO) or get it trained from someone else.
Well it`s not quite like WoW, and escort CAN heal better then a rouge with bandage but you have to really decide want you want to play, and where you want to be in that game.
This entire argument falls on it's face when you get hit by something. You don't do as much damage when you are flying back to the fight cause you are a complete glass canon. Meanwhile the hybrid that isn't doing as much of an alpha survived long enough to get a few more shots in there by making this entire argument null and void.
That was my thought as well, especially given as akward as "aggro" in this game is, you are going to get targeted and you are going to get hit. Why not hybrid for some survivability or hybrid for more damage/utility? Seems to be a good idea to me.
From what i can tell so far, there are two reasons to use the ships that reflect your class choice.
The first is that the abilities you gain with rank, appear to be influenced by increasing your skills in ships. As an example, the escort ship skill appears to impact the Attack pattern skill in some minor fashion. It does not appear to be a major impact from what i can tell.
The other issue is bridge officers, and the ability to train them. Bo's can be used to train active crewmembers, in order to replace abilities to suit the player. WIth that said, i wonder how far or what rank abilities you can train. it would seem to me that a tactical officer is going to have a much harder time training up science or engineering BO's , given the limitations on skill points, and i would doubt that players wil find many rank 3 BO's on the market to use as training mechanisms, especially at the higher ranks. so a science officer should have an easier time i would imagine training science bo''s and making the most use of them would be best in a Science vessel.
It probably has limited value in PVE, but i can see its uses in the PVP aspect of the game.