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Originally Posted by Sci-Fi_Cajun
Odd, i've been playing Engineer/Cruisers since CB lvl43 in CB and 38 in OB. I LOVE my cruisers even the galaxy (except the flaws in the ship model). I'm curious as to what skills you are using to make your science ships a better shield tank than a cruiser. Since, cruisers have more engineer BO abilities we are easily the best tank shield or hull, and can rival or perhaps surpass science ships in healing. My science and tactical BO's don't change much for my setup, but i have a few different Engineer BO's to allow me to fill different roles.
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The flaws aren't too bad
Don't get me wrong, I loved seeing my Galaxy for the first time.
She felt massive, and she felt powerful. But the turn rate was so pitiful that I was actually enjoying it!

I was laughing so hard that my friend came over to my computer to see what was so hilarious, and he just stopped dead in his tracks as we watched my Galaxy try to complete a full turn... he just looked at me and said, "Wow... that's a massive turn off right there." And I laughed even harder.
Yes Cruisers have more Engineer slots and have been shown to rival and surpass the Science ship in the support role that, oddly enough, the Science ship was designed to fill...
What skills does a Science ship use that make it a better tank than a Cruiser.
They get 10% additional shielding.
They get a better turn rate, which translates to better shield regen.
They get much better crowd control that doubles as preventative damage abilities.
Access to many of the same skills that the Cruiser gets, Engineering and Sciences Teams.
If they are an Engineer, they also get stuff like Rotate Shield Frequencies and Reverse Shield Polarity.
And they actually get to use their console slots for whatever they want.