I have a question regarding the option of having a BO candidate train one of the other BOs on my bridge.
My science officer has Tachyon Beam I as ensign skill and Tractor Beam II as Lieutenant skill. One of the skills of my new candidates is Tachyon Beam II.
Wonderful, I thought, I'll train my current BO because all I really want is that skill. But when I clicked, instead of offering to switch Tachyon Beam I with Tachyon Beam II, it wanted to remove Tractor Beam II instead.
I assume it has something to do with the skill level of a skill, but how can I tell from looking at a candidate which "rank" it goes under? And what about candidates who don't have all 4 of either ground or space filled out with skills?
I like the option of molding the BOs into whatever we want, but its a little unclear how.