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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-01-2010, 04:33 AM
polarize shields.

sensor jamming.

do not run into an enemy formation solo.


done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-01-2010, 04:57 AM
Quote:
Originally Posted by JeanLucSkywalker View Post
But are quick to jump on cruiser players when all they want is to be able to make a half assed turn
Did I miss something? I am flying an Escort and I never complained about my survivability...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-01-2010, 05:25 AM
Quote:
Originally Posted by JeanLucSkywalker View Post
But are quick to jump on cruiser players when all they want is to be able to make a half assed turn

U want a glass cannon without the glass part?

Im sensing huntards and rouges from WoW!
I could careless about more defence but cloak would acctually let me participate in PVP because without it escorts even in a good group die instantly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-01-2010, 05:49 AM
Quote:
Originally Posted by Munx View Post
I dont remeber asking for a defense buff ?

as for your cruiser theres plenty of ways to get higher turnrate, not to mention theres skills with low cooldown you can get that also adds it.
There are actually more ways available to increase an escorts survivability than there are to increase a cruiser's turn rate. Just sayin...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-01-2010, 08:11 AM
Never had a problem personaly.
Just dont spec your escort out for OMGZ PEW PEW LAZORZ and you will be fine.
As claydermunch said, Polorize, Jaming and ablative hull will all help you live that bit longer.

That said, we are not tanks.
And again for anyone that missed it.
WE ARE NOT TANKS, WE ARE D P S.

We kill stuff, FAST.
Our job is to get in, chew the rear off that enamy cruser and get the hell out again.
You WILL die, LOTS.
Thats just the nature of being the DPS ship.

However as I have said, there are many many things you can do to mitigate your dieing so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-01-2010, 08:21 AM
Cruisers turn too slow. And I'm an escort.

I think the only thing escorts could really use is a regen normalization. It kinda sucks when your ship comes standard equipped with a -Shield Regen penalty. =\

MOAR DEEPS SKEELS

Quote:
I could careless about more defence but cloak would acctually let me participate in PVP because without it escorts even in a good group die instantly.
Mask Energy Signature. -nodnod- Federation cloak ftw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-01-2010, 08:26 AM
The main issue is the fact that all ship and weapons have same range. Typically in a MMORPG a glass cannon has range on his side and gets a couple shots in before the target can hit back. Also the crowd control types are the enablers of the glass cannon to keep alive, which don't exist in space combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-01-2010, 08:29 AM
I fly an escort, always in the top 3 for dmg and have one of the lowest death counts on the fed side. Maybe the escort "issues" are a player skill issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-01-2010, 08:31 AM
tbqh, as a cruiser pilot the only one I think needs a better turn rate is the Galaxy.

If they removed the step down in turn from from T3 to T4 for Cruisers everything would be perfectly fine. Make them the same turn rate and all else will fall in line.

The problem I see is when T3 and down people are whining about the turn rate. There's really nothing wrong there. Galaxies are a mess though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-01-2010, 10:58 AM
Quote:
Originally Posted by NeonFlak View Post
I fly an escort, always in the top 3 for dmg and have one of the lowest death counts on the fed side. Maybe the escort "issues" are a player skill issue?
This could be true, what advice do you have for escort PVPers?
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