Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-01-2010, 02:56 PM
Quote:
Originally Posted by Suraknar View Post
All I want to know is how can Klingons go to Impulse speed during Combat...(I am really thinking of playing one just to gather the data myself from the inside).
To answer your question its a combo of abilities (Klingons use more than one ability at a time ) There are multiple ways to reach this result also. Furtherest ive reached while trying to escape is about 30km from FED BALL.

Zitro.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-01-2010, 03:03 PM
Quote:
Originally Posted by Proletariat12
Well in tier 1 the feds are pathetically outgunned. They can't even get through a BOPs shields unless they team up. Because they usually don't equip amazing gear by the time they get to the next tier.

Tier 2 on the other hand has the huge ratio disparity between ship classes. Klingons are still rolling around in their tissue paper escorts while the feds are starting to front a lot of cruisers and a decent amount of science ships keeping you from cloaking.
Nothing the feds have is intrinsically overpowered compared to the Klingons, but we still just need our cruiser to make it even again.

That's all. Waiting on the tier 2 Klingon cruiser.
True story for you.

I had a fed chase me from the engagement, I turned around to fight. I started with about half shields.

He shot me with his front phaser and torp, I shot him with my front cannon, rear turret and saved torp for when his shields went down.

I hit him with tachyon, and hit my 'all shields to forward'

We traded shots, I hit rotate shield freq and engineering team.

His front shields went down without ANY of his other shields draining, I fired my HY torp just as his shield was going down, and both torps hit hull and he blew up when the next cannon volley hit him.

My front shield was at half, my other shields were all drained.

--

This guy typifies the people I see posting here, who don't understand why they are losing. He probably thought that he was unable to get through my shields or that I was somehow OP. Meanwhile, he's hitting me with half his weapons, throwing torps away on shields and not adjusting shields.

It's hard to see all these posts and not get exasperated. People just need to realize that this game is a lot more complex than it looks. The people who are beating you so badly aren't pro, they're just good. Not great even.

People need to shed a little pride and find a little humble here and realize they have a lot to learn. We could go somewhere with that. All this finger pointing and blaming is just going to keep them where they are.

Quote:
Originally Posted by nzdeathtoall View Post
I don't know how many of you have ever played Planetside, but this was a common problem there too...

For the longest time the supposed 'easy mode' faction was the New Conglomerate (NC) and they had weapons you could just point and spray. Then there was the other end of the spectrum, the Vanu Sovereignty (VS) who were gimped for the first 2-3 years.

Like in this game, where the Klinks complain that the Feds lack teamwork and general tactical thought, the VS would say the same about the NC. The funny thing about Planetside too was that the populations were usually skewed to about 23%VS/45%NC/32% Other faction; it was interesting that all Vanu players would just adapt to their crap-tastic gear and overcome the mindless zerglings.
.
Vanu for life, baby.

Wasn't it hilarious how the devs after FOUR YEARS finally realized that the NC shotgun was bugged and they were bypassing the cooldown on burst by switching weapons?

Yeah, nice going sony. How long did we complain about that?

Quote:
Originally Posted by Suraknar View Post
All I want to know is how can Klingons go to Impulse speed during Combat...(I am really thinking of playing one just to gather the data myself from the inside).
Ask, and ye shall be rewarded.

They are hitting evasive maneuvers and popping an engine battery at the same time.

Try it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-01-2010, 03:06 PM
double post, pshaw
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-01-2010, 03:17 PM
Theres a very good reason klingons score more on the boards, feds have most HP's for us to chew thru. When feds start using the tools avaliable to them klingon damage to going to go even higher.

Combine with that, if feds get the upper hand the kill BoP's in seconds with FF, whereas alot of fed ships will survive an attack meaning we have to come do all that damage again. You can really see the difference in games wheres its come to 14/15, albut the same amount of kills but klingons 2-3x the damage that feds have had to do for the same amount of kills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-01-2010, 03:22 PM
Quote:
Originally Posted by pmcubed
In this channel, Klingons being too OP are the most debated topics being posted

Basically what I get from the Klingon response is that feds lack team-work. MES's strength was cut in half, so you will get detected from 10km away.

Now, I play Klingon, but when the final score shows up and Klingon damage almost always doubles everyone, I have to question whether its fair. I have rarely lost any FvK mathes, ground or space.

I don't see what the incentive for FED's to queue for PvP, and I see the system dying after the first month...
Count the kills on both sides...is the Klingons killing 2x as much when they get 2x as much damage points over the Feds? Remember, we dont have equal shield and armor stats. We deliver more damage, but we also have to remove more from the enemy to get the kill. On the flip side, We dont require as much damage to get killed by the Feds.

So just because we have higher damage stats, doesnt mean we are necesarily beating the tar out of the Feds and winning. We could be causing lots of damage, but not following through with the kill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-01-2010, 03:32 PM
Quote:
Originally Posted by Varrangian View Post
This is not a game based on symmetrical parity there is asymmetry here.
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-01-2010, 03:40 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
It means balance through diversity. Every unit has strong and weak points....winners tend to be the ones who maximize and play to their strengths while trying to get the enemy to play to their weaknesses. Losers tend to do that not as well. When two opponents do a good job of playing their strong points, the winner is usually the one who makes the least mistakes, the loser tends to be the one who makes the most, the biggest or the last mistake.

Whinners tend to be those who assume their victory should be a given...and fail to utilize their strong points or cant suck it up when confronted with a real challenge.

Red vs Blue play(when both sides have the same equipment) is fine when appropriate...but thats not Star Trek. These are unique factions. Its the diferences that make it genuine Trek. red vs Blue play doesnt have a place here with respectto KvF...or any Trek FactionA vs FactionB play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-01-2010, 03:41 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
Then look up asymmetrical. Asymmetrical means that both sides do NOT have access to the exact same thing that both sides are different.

This does not however mean imbalance. IE a weapon that fires 100 damage every two seconds is equal to a weapon that fires 50 damage ever one second. While the weapons are not the same they deliver the same dps.

However this is an MMO expect nerfs and buffs every other month.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-01-2010, 03:41 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
No it does not mean that both side have the same tool set. In fact it means each side has its own strengths and weaknesses. Klingons strength is in their ability to pick when they want to fight via cloak, they give up a great deal of ship hull and shields to do this. Feds strength is in well defined and traditionally established roles, their ships are made to fit these roles, but many of the Fed players do not play them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-01-2010, 03:42 PM
Quote:
Originally Posted by Varrangian View Post
No it does not mean that both side have the same tool set. In fact it means each side has its own strengths and weaknesses. Klingons strength is in their ability to pick when they want to fight via cloak, they give up a great deal of ship hull and shields to do this. Feds strength is in well defined and traditionally established roles, their ships are made to fit these roles, but many of the Fed players do not play them.
beat you ...neener-neener! :p
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