I have seen a lot of helpful wikis and newbie guides explaining how skills work and got a good idea researching and playing in the beta. Just wanted to see if there was any feedback on which skills are actually good to use as well as which traits.
For example, I heard and have seen that Fire at Will or Beam overload don't work too well.
I am going with an Engineering Captain in a Science Vessel.
I remember reading a dev post recently that said the beam BO skills are going to get some changes to make them more useful. Fire at will is just hilariously bad right now... you get one free beam shot at a random target... really dumb. Overload is actually somewhat useful... the problem is it drains your weapon energy to nothing so it's not something you want to use in a middle of a fight. I tend to use it to pull a killing blow on an enemy when I am not facing them, or to blast their shields down really quick for a torpedo salvo since torps are not affected by weapon power settings. But, I think it could get some boosting.
I don't really see the value in any of the emergency power abilities other than shields. I suppose the others could be useful but not so much in comparison to other abilities you could take instead.
My three favorite BO abilities that I got to play with in beta are these:
Torpedo High Yield 3 - requires you to max out the torpedo weapons skill to train your BO's, and it's a LtCdr ability so requires a tier 3+ escort to use... but man 4 torpedos really hurts em good
Reverse Shield Polarity - This is just amazingly awesome. Incoming energy weapons fire regenerates your shields for awhile instead of damaging them. It has a long cooldown though so best for emergencies only...
Scramble Sensors - So much fun. Use this on a close group of enemies and they start shooting at each other for a little while. Really nice when playing in groups where you'll end up facing groups of big ships with nasty weapons.