Since today's patch to the a.14 build, I have been getting texture crashes every two to fifteen minutes. By texture crash I mean a momentary system freeze that, when resolved, leaves textures in places they shouldn't be, looking like barcodes, big red boxes where the select box should be, etc.
I see a similar thing when I have gamed too long and my VRam runs out. A restart of my computer generally fixes the issue.
This only started today, after the downtime and patch to a.14.
I'm running a GeForce 8800GT with the Nvidia 196.21 drivers on Windows XP.
Edit: Working on getting a screenshot. Also, other games have been running fine and I have tried adjusting my graphics settings.