Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-01-2010, 11:13 PM
Quote:
Originally Posted by Justice_Omega
Persoanlly I use 70/70/30/30 on my cruisers, with a combat impulse engine equipped for better handling at low power. As others have said before you should use evasive maneuvers to get away as long as you aren't stuck on the other ship. When all else fails, use brace for impact, which you will get soon after Lt Cmdr 3. This will help you weather the explosion much better. Also, I'm curious as to your auxiliary setting being that high, do you use the Aux. to (x) abilities on your BO's?
No, my bridge officers have High Yield I, Emergency Power to Shields, and Jam Sensors I.

I set my auxiliary so high because without it I can never turn fast enough to face the ship to fire my torpedoes because the other ships move too fast out of my range.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-01-2010, 11:16 PM
Unless you're primarily grouping with people that can absorb the abuse, I might suggest you replace Jam Sensors with Polarize Hull for the resistance buff it gives.

(Edit: Sorry, I meant Polarize Hull, and therefore corrected it)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-01-2010, 11:20 PM
way for me i stay 3-4km away while fighting them so i can avoid the ships explosions ^_^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-01-2010, 11:31 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
It's the one thing I haven't figured out yet. A ship gets close to me, I torpedo it to kill it, and it blows up on me, giving me massive damage. I even died once because a Negh'var Battleship blew up right next to me. There isn't enough time to speed up and get away from it, and going into reverse doesn't move fast enough. So are we just supposed to eat these explosions? I can't figure out any method to avoiding them.
I try to hit evasive maneuvers. Its easier when you unlock brace for impact. You still get hit by the kinetic damage. Just not as nasty. Also try to adjust your shields in the direction of the explosion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-01-2010, 11:52 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
It's the one thing I haven't figured out yet. A ship gets close to me, I torpedo it to kill it, and it blows up on me, giving me massive damage. I even died once because a Negh'var Battleship blew up right next to me. There isn't enough time to speed up and get away from it, and going into reverse doesn't move fast enough. So are we just supposed to eat these explosions? I can't figure out any method to avoiding them.
Are you actually serious.

It's called evasive maneuvers combined with Brace for impact.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-02-2010, 12:41 AM
Star Trek First Contact

And see federation starships blown by the explosion of the borg cube.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-02-2010, 01:19 AM
Trick is, when you're ready to fire that killshot, or you notice they're down to single digit % hull, fire a salvo AS you're turning away. Remember torpedos can fire in a 90 degree arc, so you can fire them right as you start turning, so by the time they go to 0 hull, you'll already be flying away. Even if you're really close, you can survive a warp core breach just by getting enough distance. The damage is based off the ship's size and your distance from it when it explodes, so even a few tens of meters will spell the difference between death and just shield damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-02-2010, 01:47 AM
Yeah, uh, just make sure you aren't too close, maintain your distance (the evasive maneuvers button is there for a reason, use it if necessary) and you'll be fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-02-2010, 01:54 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
I set my auxiliary so high because without it I can never turn fast enough to face the ship to fire my torpedoes because the other ships move too fast out of my range.
Put the torp in the rear slot, not the front one. It is much easier to turn away from something than it is to turn toward them. This will let you put more power into attack, letting you kill things faster as well.

This should also solve your explosion problem, as most of the time, the reason you get hit by ship explosions is due to having your nose pointed at the enemy, leading to you being too close when it goes boom.

Anyway, I rarely get hit by explosions because I'm a broadside cruiser. I don't typically get close enough to get caught in one and, if the risk exists, I'm in a better position to open up distance. If I can't, I'll pop Brace for Impact or just soak it.
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