Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-01-2010, 06:52 AM
Quote:
Originally Posted by ahollida View Post
Currently this problem is most felt within Defend Space and Fleet missions. There's scant loot as it is (even for common loot) and currently no motivation to group within them if your DPS heavy. I'm running both a Escort and a Science Ship right now, and I switch to the escort, get a bunch of loot in the instance, then go throw it over to my science ship through a friend. When I run the science ship through the same content, I seldom get a drop because I can't out DPS a proper escort.

Mind you... I'm not saying do anything to the escort, they're supposed to be the DPSers. But in these encounter instances, which with the current during-mission drop rates, you have to utilize heavily for loot, there should be a better system than "guy who does most damage = loot" when not grouped.

I know I laugh at anyone who wants to group with me when I'm playing escort in a deep space encounter. 'Cause what possible reason do I have to share loot, when I know my only competition solo is other escorts.
you can mail items to yourself
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-01-2010, 08:23 AM
Quote:
Originally Posted by BrianDavion View Post
loot drops are actually a round robin system
not all the time. Especially in fleet actions and deepspace encounters (where most loot is found) it is based on DPS.

I agree with the OP. I do a damn good job of tanking an entire fleet so that the escorts can kill them unmolested yet our of about 20 loot drops I may get 1 or 2 if i'm lucky.

Those escorts wouldn't be getting those kills if it wasn't for me. I've watched them go charging in thinking they are the **** only to get blasted over and over without a cruisers help. Then i step in and draw aggro turning the fight around completely, i save their bacon and give them the room to do their thing yet i get no rewards for it.

I have tanked incredible odds through skill. This is BS.


EDIT: and whoever said the escorts purposefully don't group is right. They just follow you around and steal your hard earned loot. What reason is there for them to group if it means they have to share the loot instead of getting it all. This has really made me hate everyone who flys an escort because they all seem to just be munchkin power-leveling a-holes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-01-2010, 08:53 AM
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-01-2010, 10:12 AM
Quote:
Originally Posted by TheXtreme View Post
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
so true. I've honestly grouped with some really good escort pilots too. They worked as a team and didn't just sit back and wait to fire until the last second to get all the loot.

But in general I have this image of the escort pilot as a stuck up, selfish jerk who thinks they are the only important ship because they do the DPS and don't ever look to see what the rest of the team is doing unless it's to steal loot. I doubt this stereotype is going to go away either because currently it seems the power levelers and immature kids are all flying escorts and giving the others a bad image.

I also feel for the science ships because I can't count the number of times a science ship has come screaming into combat to save my bacon at the last second while I'm getting hammered by 4 +2 klingon battlecruisers. those guys are life savers and they get no loot for their work either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-02-2010, 12:32 AM
this really needs to be sorted.. unfortunetly it seems to be getting totally ignored. And the common answer is if u want loot roll an escort since the system is designed to reward escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-02-2010, 12:47 AM
Crytpic said once in CB they new this was a issue, however i think they were just copy pasting that on alot of issues during CB, they arent actually going to do anything about it it seems, they need to make dps kiddies happy before everyone else

This SHOULD be a number 1 issue to cryptic, but they are too busy making this game a carebear game like WoW so they can get more subs from 5 and 10 year olds

Want proof, look how pathetically easy this game is, in CB this game was a BEAST to play cause of the difficulty, you really had to actually try in fleet action
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-02-2010, 01:43 AM
Quote:
Originally Posted by TheXtreme View Post
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
They are most likely waiting for you to initiate combat so they don't get blown to crap, I follow cruisers and do this but I don't do it to get the loot, it is just more effecient if we can keep our weapons forward facing than having to spin around using all our shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-02-2010, 02:33 AM
Personally as an escort pilot i never followed anyone around... I just charge at the first red dot on the map.

Although i now realise that where someone was attacking a target in a 'secure system x' mission they might have been trying to get loot. However i thought "Maybe he needs help" and "Itll be quicker if we all hit the same squadrons".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-02-2010, 03:04 AM
its not really the fault of the escort pilots.. but the system works on dps given and in most cases the system is designed to reward the escort class only since its worked out on dps and escorts are pure dps boats. No matter which way you look at it this is not a fair system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-02-2010, 03:57 AM
Things like this are part of the basic core aspects of your game design. This isnt a software bug in either client or server code, it isnt an aspect of content development, its a fundamental design flaw and one which could have and indeed should have been brought up and addressed as soon as the team developed the notion of the shared instance public quests.

Sadly my experience with game developers has shown that many do not take the time to understand the game they create, to them its just a job and in many cases they don't even like the games they create and so take the easiest route to a "complete product". Total damage done = kill credit is the easiest algorithm to implement and therefore that is what Cryptic did. From the 20,000 ft viewpoint items are dropping and people are getting items so the system works and that is all they care about. They simply lack the systemic view to connect their design choices with the bottom line... or they DO know the connection but realize that goldmine Intellectual Property guarantees them enough revenue regardless and so they choose to ignore it.
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