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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 11:21 AM
Quote:
Originally Posted by schulz View Post
problems with 10/25/40 man raids is bigger the raid,more of the slackers.
i have no problems with inexperienced people,but with those that come raiding,but mostly they just scratch their nuts,with veins on their foreheads popping when they dont get purple pixel loot.

oh,and this IS NOT F****** WOW IN SPACE
25 and 40 yes there are slackers but again they will be slackers no matter what. Someone will always go AFK right at the boss fight "BRB DOG ON FIRE" with 10 Mans that isn't really the case, if one person is slacking, the enrage timer pops up and you get 1shotted. And even in 5 Mans, you get someone who put all their Skill Points in the Ensign Rank skills so they are slacking on damage and offer no utility.

No one said this was WoW in space. People are just using WoW to give examples of PvE Raid type encounters because thats the most common MMO on the market and people would have an easier time relating to it. You don't give an example to help people relate to it if no one has ever heard of it. It would be like trying to explain the Movie Titanic, "Its like Gone with The Wind, only without the War"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 12:39 PM
Quote:
Originally Posted by reon View Post
25 and 40 yes there are slackers but again they will be slackers no matter what. Someone will always go AFK right at the boss fight "BRB DOG ON FIRE" with 10 Mans that isn't really the case, if one person is slacking, the enrage timer pops up and you get 1shotted. And even in 5 Mans, you get someone who put all their Skill Points in the Ensign Rank skills so they are slacking on damage and offer no utility.

No one said this was WoW in space. People are just using WoW to give examples of PvE Raid type encounters because thats the most common MMO on the market and people would have an easier time relating to it. You don't give an example to help people relate to it if no one has ever heard of it. It would be like trying to explain the Movie Titanic, "Its like Gone with The Wind, only without the War"
This is very correct. I would find it very difficult to relate raids in terms of MMO's other than WoW simply because I havnt played any of the others long enough. Hence my 5 years with WoW. I certainly dont want this to be wow in space, hell I left that game and looked at Star Trek mainly because it was so different to ********. Enough for me to go lifetime.

All im trying to say is that I enjoy challenging content for a group of 10+ players, I find that fun. I think a lot of the negatives towards raiding come from perceived elitist attitudes and this certainly is true in a few cases but many many raiding guilds are a group of close friends that like to work together in a game to complete difficult tasks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-02-2010, 04:51 AM
Quote:
Originally Posted by USS Parallax
Yeah I don't really count 5-mans as "RAID"... That's just group play. Raid goes beyond the standard group...

We need 10 man and beyond. No more soloing Cubes. Let me take a fleet to those things!
That would be a perfect setting for Fleet Actions.

I still dislike the idea of Raids with 10/25/40 people.
You will be forced to have a basic squad and filling the open spaces with friends, noobs and pro players.
This haven't been done well in other games as player controlled loot will always be an issue for conflicts.

If loot in Raids would be distributed randomly on all players, I could live with it. Player controlled loot distribution is an absolut NoGo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-02-2010, 05:21 AM
Quote:
Originally Posted by Shabasquaia View Post
I actually like how WoW does this one with the 10 and 25m versions of the same content. Maybe STO could have 5 and 10m content with different difficulty/rewards?
Correct. Variety and choice and two of the most important words in the MMO industry. More variety and choice = happier playerbase.

There are reasons for all different kinds of playstyle content including solo, group (5 man), random raid (fleet actions) and non-random raid (multiple 5 man groups manually created by the players)

Like you say, 5 man group content can be given an extra level of difficulty with appropriate rewards based on the risk, and then it becomes raid content.

Of course, it would be nicer to have specific scenarios for different types of playstyles, but we have to start somewhere. Creating a new difficulty level for existing content logically must be much easier to implement than having to write and create completely new scenarios.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-02-2010, 05:26 AM
Quote:
Originally Posted by Shabasquaia View Post
I actually like how WoW does this one with the 10 and 25m versions of the same content. Maybe STO could have 5 and 10m content with different difficulty/rewards?
That sounds like a pretty good way to go to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-02-2010, 05:55 AM
Quote:
Originally Posted by RavenXavier View Post
Originally Posted by Shabasquaia View Post
I actually like how WoW does this one with the 10 and 25m versions of the same content. Maybe STO could have 5 and 10m content with different difficulty/rewards?
--
That sounds like a pretty good way to go to me.
It doesn't need to have better items if you like to raid.

Different rewards result in a elitist culture and greedy behaviour which isn't fun for most people.

If you want to raid, fine, but please don't enter UbahPhatItems just because you get the fullgroup of 25 man with you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-02-2010, 07:16 AM
Well Tbh. Having Fleet/Guilds able to Q' for Fleet Actions would be a start and havign mroe then 5 in a team would be a help! Then the ML can dish out the loot. This would be a good stop gap for now surely?
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