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Sorry for the title, but its how I feel about it. I mean, CO has showed me that making easy to understand and transparent skills is not Cryptic's strength. Simple example. When I level in EQ2 and I learn Fireball II, I can see it does 120-150 DMG and my old Fireball I did 80-100 DMG and I can simply and clearly see my progress.
In STO I can invest into skill trees and I have ZIP idea what it does. Yeah, there is some vague description, but it is so un-sensual to have some +8 +16 asf, and that total bollocks. I want to know exact numbers, I want to see, oh cool look it does more dmg now!
Same with character and ship classes. I mean, what IS the actual difference between Tactics and Engeneer? I just don't see it. RPGers are used to numbers and stats and not these vague texts which say close to nothing. I find this idea to mask the mechanics a boring concept that really takes away my sense of progress.
There is a DEV post somewhere on this. T1 skills are generalized and has you go up in rank the skills get more specialized, that is why the lower level skills really have a generic definition because they are generic.
There is a DEV post somewhere on this. T1 skills are generalized and has you go up in rank the skills get more specialized, that is why the lower level skills really have a generic definition because they are generic.
Generic doesn't have to mean non-descriptive. Does the "tactical team" skill affect your BO's space abilities? I have no idea, because nothing in the game tells me. All I'm told is that it gives +9 to tactical abilities...whatever +9 means or whatever tactical abilities are affected.
The skill descriptions need a revamp. They were fine for beta, but for a released game they don't give anywhere near enough information. We shouldn't have to read a post on the board to learn what the skills do, that should be in the skill description itself.