> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
UPDATE! We will be bringing down STO in 1hr 22min for emergency maintenance. ETA is 2 hrs (2AM) PDT. Details here.
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in. (Note: There may be small, sporadic queues as more players log in.)
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Last night, while playing a patrol mission with a team, my ship was taking heavy damage. Being near a starbase, I did a dive to get under the "mushroom" top, all while getting hammered by enemy weapons. When I was finally below the top, the ships stopped firing as expected, and it was a game of cat and mouse with one enemy ship that tried to skirt around the starbase and dip below it.
That whole moment was definitely a lot of fun and very cinematic to watch. Unfortunately, within a minute, enemies above the starbase starting firing again on me, and somehow their weapons were able to go through the starbase itself. I'm hoping this is just a bug. I've used asteroids and other objects as cover before, and it definitely provides for more enjoyable battles than just the typical broadsides.
Last night, while playing a patrol mission with a team, my ship was taking heavy damage. Being near a starbase, I did a dive to get under the "mushroom" top, all while getting hammered by enemy weapons. When I was finally below the top, the ships stopped firing as expected, and it was a game of cat and mouse with one enemy ship that tried to skirt around the starbase and dip below it.
That whole moment was definitely a lot of fun and very cinematic to watch. Unfortunately, within a minute, enemies above the starbase starting firing again on me, and somehow their weapons were able to go through the starbase itself. I'm hoping this is just a bug. I've used asteroids and other objects as cover before, and it definitely provides for more enjoyable battles than just the typical broadsides.
Anyone else have some fun stories?
It is a bug. What's even more annoying is that while enemies can fire through objects (starbases, asteroids, etc), you cannot fire back.
It is a bug. What's even more annoying is that while enemies can fire through objects (starbases, asteroids, etc), you cannot fire back.
Well, what's odd is that I used the asteroids as cover successfully back when I did the researcher rescue mission before the hostage ship got nerfed. I actually thought at the time maybe that's what the devs had planned since the ship was so tough to beat conventionally, and sure enough, when I led the hostage ship on a chase, if I dipped behind an asteroid, he'd stop firing.
I haven't played that mission though since OB, so maybe it's a new bug?
It seems to be only when they get to within a certain distance - a ship stuck to an asteroid can usually shoot through it, but you may only have a tiny window to shoot back at him, even though 95% of his ship is perfectly visible.
This also happens in ground combat with the forcefields - sometimes an enemy can be on the wrong side of one in the Treasure Station mission, and will interrupt any attempt to disable the forcefield.
This has happened to me several times lately, where an enemy ship has gotten 'stuck' in an asteroid and was shooting at me, but I couldn't shoot back. If you're able to put some distance between you and the enemy ship, it'll unstick itself after a few seconds and come after you.
This has happened to me several times lately, where an enemy ship has gotten 'stuck' in an asteroid and was shooting at me, but I couldn't shoot back. If you're able to put some distance between you and the enemy ship, it'll unstick itself after a few seconds and come after you.
I get that all the time... I think it's part of the "making things challenging" AI strategy.