Lt. Commander
Join Date: Dec 2007
Posts: 120
This is how the turn rates should be to make cruisers competitive:

Tier 2 -> 9
Tier 3 -> 8
Tier 4 -> 7
Tier 5 -> 7

None of these ships will be able to out-turn their Klingon counterparts so they won't be overpowered. Cryptic really should consider this their first fix to Fed ships in the next major patch. The more threads like this one, the less that Cryptic can ignore them.

Sign in if you agree.

Or make a stupid troll comment if you like to pretend that cruisers are fine but never fly them yourself because you know escorts and science ships are always more effective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 09:39 PM
The do for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 09:47 PM
As a side note for everyone who reads this arrogant op:

If there are players who fly cruisers at Tier 4 and above who enjoy them and don't mind the turn rate, that's cool with me. By all means, object to my inane ravings.

But if you do not fly a cruiser, never have flown a cruiser and never want to fly a cruiser, then you have no right to object. You have no common frame of reference. Your denial is based on thin air and you need to educate yourself by flying cruisers up to Tier 4 and then voicing your opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 12:43 AM
Now, while I agree with this in principal, please consider:

Currently, I kick the stuffing out of any PvE content with my under-geared T3 Cruiser. If I have more turn rate, it will make things even easier.

I'm not sure how easy things are for experienced Escort and Science captains, but if it is anything like mine, then piloting a slow hunk of junk is the only thing close to a challenge that I can get now. Please don't gimp my game down to an even easier mode, I still want to remain conscious while I play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 01:04 AM
I created a tactical officer and wanted to play escorts at first but since fed escorts are just plain slow and have the sadest maneuverability + no working mask energy sig there is no point in playing them.

So I switched to cruisers and it feels a bit better even though the klingon ships are superior hands down. They might have less slots and a bit less hull but that doesn´t matter if you can blow up 2 of 5 ships in about 5 seconds and then outmaneuver the remaining ships by sitting behind them or on either side avoiding the torpedo launchers. Even the klingon battlecruisers have a pretty good turn rate. And one might say that they need that sinse the weapons sit in the front. Bottomline is that the fed cruisers have nothing to put up against it and making them turn like a frigate woun´t do the trick and would be weird. A fed cruiser is not supposed to dog fight. But then they need a better survivability (repair rate and shield strenght or recharge) and maybe a bonus when it comes to switching power levels so I can switch faster from shields to aux.

I played klingons in OB most of the time and even thought klingons were seriously gimped gearwise it was possible to blow feds out of the water by ambushing them, focus fire and battle cloak out of there asap. And even when they had a science ship with them and were organised we simply blew the science ship away first. And in OB as well as atm science ships have way more survivability than cruiser anyways.

One might read this as a "nref other - buff me post". Feel free. But it doesn´t change the fact that at at the latest at T3 PvP becomes plain sad for fed ships. (can´t speak for science ships, no idea how they are holding up.)

As soon as I hit captain with my fed and sit in my Galaxy Class for 5mins I´ll go back to the winning side.


EDIT:
Cruiser shouldn´t get more turn rate since they are supposed to fight like this http://i48.tinypic.com/5nkg2f.gif (link from a very good cruiser basics post http://forums.startrekonline.com/sho...t=cruiser+spec )
So the solution is not an increased turn rate. Just make cruisers the rock they are supposed to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 01:40 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
This is how the turn rates should be to make cruisers competitive:

Tier 2 -> 9
Tier 3 -> 8
Tier 4 -> 7
Tier 5 -> 7

None of these ships will be able to out-turn their Klingon counterparts so they won't be overpowered. Cryptic really should consider this their first fix to Fed ships in the next major patch. The more threads like this one, the less that Cryptic can ignore them.

Sign in if you agree.

Or make a stupid troll comment if you like to pretend that cruisers are fine but never fly them yourself because you know escorts and science ships are always more effective.
I have a turn boost. As an egenieering captain I learned "evasive maneuvers" which let me turn quite quick. I use it more as an offensive maneuver, but there it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 02:06 AM
Just so people can see a comparison to how things are now current turn rates are:

Tier 2 -> 8
Tier 3 -> 7
Tier 4 -> 5
Tier 5 -> 6

personally I think the OP is going to far the only changes needed are

Tier 2 -> 8
Tier 3 -> 7
Tier 4 -> 7
Tier 5 -> 7

This makes cruisers far more "playable"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 02:07 AM
Quote:
Originally Posted by Arthalas View Post
I have a turn boost. As an egenieering captain I learned "evasive maneuvers" which let me turn quite quick. I use it more as an offensive maneuver, but there it is.
this works in the tier 2 cruiser - and even the tier 3 cruiser but it is hopeless for the tier 4
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2010, 02:52 AM
I vote No, develop tactics to counter your weaknesses and play to your strengths. Asking the Devs to change things when you have only played the game for a day (to three weeks for us Open Beta people) is ludicrous.

Adapt or Die.

Yours in Adaptive Plasma,
Star¤Dagger
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2010, 02:52 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
As a side note for everyone who reads this arrogant op:

If there are players who fly cruisers at Tier 4 and above who enjoy them and don't mind the turn rate, that's cool with me. By all means, object to my inane ravings.

But if you do not fly a cruiser, never have flown a cruiser and never want to fly a cruiser, then you have no right to object. You have no common frame of reference. Your denial is based on thin air and you need to educate yourself by flying cruisers up to Tier 4 and then voicing your opinion.
I am of the opinion that the only ships that should have a good turn rate are Escorts...

So nerf the science vessel turn rates which are about as good as the escorts and let the almost fighters fly like they should...

Then maybe you'll see some cruiser captains actually fit out their boats in a manner that isn't so terribly lopsided...

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