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Another option mentioned is higher out of combat turnrate. But I rather see the OPs suggestion come true. It is NOT FUN to wait for each cruiser trying to pickup their loot so we can move on to the next encounter.
Just so people can see a comparison to how things are now current turn rates are:
Tier 2 -> 8
Tier 3 -> 7
Tier 4 -> 5
Tier 5 -> 6
personally I think the OP is going to far the only changes needed are
Tier 2 -> 8
Tier 3 -> 7
Tier 4 -> 7
Tier 5 -> 7
This makes cruisers far more "playable"
I agree with this post. Tier 2 and 3 are fine. Tier 4 is very borked, and tier 5 is slightly borked. Normalising the turn rates of cruisers is a good thing.
Again, not asking for cruisers to turn like escorts or science ships, just asking for cruisers to turn like cruisers.
OT: But I do wonder how unmanuverable the klingon carrier is. That ship can't be much fun either when it comes to collecting drops... Should also be fixed somehow.
Hell, I'd go with:
Tier 2 -> 9 (Let's face it, Conny doesn't enjoy the +guns bonus, so it can enjoy some speedyness)
Tier 3 -> 7
Tier 4 -> 6
Tier 5 -> 7
Well i've been playing the cruiser for few days it really cool ship, But I agree the turn rate is way to slow. I was doing Fleet battle and We kill a group and then everyone turn around and flies to another group by the time i turn around and head over their all the mobs are dead.. so i got no points just because my ship so dang slow at turning.
Teir 2: The Consitution's turn rate was okay when I first got her. Halfway through Tier 2, she turned like a dream.
Tier 3: The Cheyenne turned like a pig when I played her during Beta. Her turn rate needs to be at least an 9, since she's really not supposed to be the same weight as the Consitution.
Didn't get a chance to try the Galaxy or the Sovereign, but judging from their turn rate numbers, they are indeed lacking. For instance, the Negh'Var is a 9, and when we saw her in DS9, it was a slow turning behemoth.
For the Klingon BoP's and Raptors, I find it hard to believe that a BoP thats 400m has a turn rate of 21 and a Raptor the size of 400+m has a turn rate of 15. Lets get some nerfing in Devs.
Also, Cruisers in general need stronger shields to compensate for that lack of turn radius. It's too noticable in PvP.
the more advanced ships shouldn't be affected by their increased mass, that's why they have inertial dampeners.. it's not just for the crew, it's so they can still turn quite fast without ripping themselves apart.
This is how the turn rates should be to make cruisers competitive:
Tier 2 -> 9
Tier 3 -> 8
Tier 4 -> 7
Tier 5 -> 7
None of these ships will be able to out-turn their Klingon counterparts so they won't be overpowered. Cryptic really should consider this their first fix to Fed ships in the next major patch. The more threads like this one, the less that Cryptic can ignore them.
Sign in if you agree.
Or make a stupid troll comment if you like to pretend that cruisers are fine but never fly them yourself because you know escorts and science ships are always more effective.
Agree with most of your post, except the highlighted part. I haven't seen a dev response in any Fed cruiser turn rate threads, autofire threads,or many other high volume thread topics/posts.