Quote:
Originally Posted by BlkDrgn
they dont work out the same.. dps is an average of damage over time.. base+ is a single shot damage rating.
if say base is 100 and the modifier is +20
100 +20 = 120 dmg per single shot.. depending on rate of fire, dps could end up being less than 100..
since cryptic announced the + was a percentage..
100 +20% = 105 dmg per shot, now take into account the rate of fire over time and dps could be less than the rated base+ dmg
we can also look at a weapon that does 100 dmg, but has a dps rating of 83 dps.. those numbers are not the same.. other things that dont modify weapon dmg may be modifying weapon rate of fire that we just dont know about

First off, +20% of 100 is 120, not 105.
DPS is Damage/second (time).
DPS = Damage / Time.
Due to the nature of multiplication and division, both of these operations result in the same number:
DPS = (Damage * Multiplier) / Time, DPS = (Damage / Time) * Multiplier
Lets go with your example. 100 is Damage, 1.2 is the multiplier, and 1.5 is the time (recharge time of Heavy Cannons)
DPS = (100 * 1.2) / 1.5 = 120 / 1.5 = 80. DPS = (100/1.5) * 1.2 = 6.66 * 1.2 = 80