Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-03-2010, 01:13 PM
Quote:
Originally Posted by r2dr
Because it's the sci-fi writer(s), and not the audience (or in this case: the players) who is(/are) responsible for the plot being coherent.
Oh, I get it... you are upset because you lack imagination
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-03-2010, 01:13 PM
Quote:
Originally Posted by r2dr
"It's a game" doesn't justify blatant holes in the game's logic. It breaks the suspension of disbelief.
If logic and realism was what you were after, you'd be playing a paper-pushing desk jockey and probably never make it past Lt. Commander.

Combat can't be as lethal as realism says it should be... you'd never have a career.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-03-2010, 01:16 PM
Quote:
Originally Posted by Goodwind
If logic and realism was what you were after, you'd be playing a paper-pushing desk jockey and probably never make it past Lt. Commander.

Combat can't be as lethal as realism says it should be... you'd never have a career.
hahahaha... yeah. I'd certainly get annoyed if every time I died I actually had to create a new character. If you want realism, turn the computer off and go outside.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-03-2010, 01:34 PM
I remember reading how "omg! That XXX mob just one-shotted me!!!"

I dunno, I just thought it was ironic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-03-2010, 02:03 PM
Quote:
Originally Posted by skylr616 View Post
Oh, I get it... you are upset because you lack imagination
If your imagination is all it's cracked up to be, why are you even playing the game? Why not sit staring into a wall imagining you're playing a game 10 times as awesome?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-03-2010, 03:02 PM
Actually, the fact that the weapons don't one-hit kill you is easy to explain via the shields. That melee goes through shields is logical/illogical dependant on how the shields work.

The reason melee weapons in real life are far less effective than ranged weapons is not that they -don't- do more damage (in most cases they actually do), its simply that ranged weapons can quickly take a target down before they get anywhere near to melee'ing. That and its safer to stay behind cover.

When you bring shields into play that can hold up to ranged fire for enough time, meleeing your target can actually become a valid tactic, especially if the shields don't work against melee. Unarmed combat against combat armor does seem a little wierd though.

There are two illogical ground combat issues that I can see. One, how does expose work against a target with a shield up? Two, why does it take multiple hits with 25th century weaponry to take down an unshielded target?

However, since game mechanics do not need to conform to logic those issues are merely aethetic/immersion breaking. On the other hand I wouldn't mind seeing shields buffed and health reduced proportionately so when your shields do go down its like "Oh, crap".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-03-2010, 03:51 PM
Quote:
Originally Posted by Aetas
Actually, the fact that the weapons don't one-hit kill you is easy to explain via the shields. That melee goes through shields is logical/illogical dependant on how the shields work.

The reason melee weapons in real life are far less effective than ranged weapons is not that they -don't- do more damage (in most cases they actually do), its simply that ranged weapons can quickly take a target down before they get anywhere near to melee'ing. That and its safer to stay behind cover.

When you bring shields into play that can hold up to ranged fire for enough time, meleeing your target can actually become a valid tactic, especially if the shields don't work against melee. Unarmed combat against combat armor does seem a little wierd though.

There are two illogical ground combat issues that I can see. One, how does expose work against a target with a shield up? Two, why does it take multiple hits with 25th century weaponry to take down an unshielded target?

However, since game mechanics do not need to conform to logic those issues are merely aethetic/immersion breaking. On the other hand I wouldn't mind seeing shields buffed and health reduced proportionately so when your shields do go down its like "Oh, crap".
I guess the phaser damage w/out shield excuse is that you are not just using a shield, but also special 25th century body armor... even when shields are down you have reasonable protection from energy weapons. Maybe expose is when someone in your party manages to disable their shields AND their body armor.

They did the shield thingy in Stargate too... the goa'uld had all that advanced personal shielding technology that couldn't stop a slow punch (or a well placed dagger). I'm sure there were plenty of folks that wasted their breath complaining about that too, instead of just enjoying the show... oh wait, they did share their COMPLETELY IMAGINARY EXCUSE FOR IT. darn it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-03-2010, 04:01 PM
Quote:
Originally Posted by skylr616 View Post
I guess the phaser damage w/out shield excuse is that you are not just using a shield, but also special 25th century body armor... even when shields are down you have reasonable protection from energy weapons. Maybe expose is when someone in your party manages to disable their shields AND their body armor.
Actually, I'm buying this argument. It's beginning to patch up -some- holes in the combat system. There is no explanation as to how you can evaporate an enemy with your bare hands yet, but I'm sure it's out there somewhere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-03-2010, 04:08 PM
Quote:
Originally Posted by r2dr
Actually, I'm buying this argument. It's beginning to patch up -some- holes in the combat system. There is no explanation as to how you can evaporate an enemy with your bare hands yet, but I'm sure it's out there somewhere.
*flexes his imagination muscles*

I got nothing as far as melee expose kills go... my melee expose attacks only do like 1/5th the damage of my phaser sniper expose so I don't use it very often. I was a little surprised to see my enemies vaporize from a lunge, but... OH WAIT... its because I overload their body armor / shield power cells with my cunning strike.

BAM BABY! **DOES THE IMAGINATION LAND DANCE**

You may now return to the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-03-2010, 04:37 PM
Ladies and Gentleman, I present to you the future of the Federation fleet. The Chuck Norris class Heavy Cruiser:
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