Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP issues with BoFF skills
02-03-2010, 08:02 PM
So to break from the "this cloak is OP" or "this isn't fair talk" I figured it would be a good idea to change the subject. Currently some of the Boff powers are sorely lacking compared to others, and others are just so damn good you absolutely have to take them on your bar (Beam: fire at will & RSP for example, respectively). so out of curiousity, which skills do you find underpowered or overpowered, or which skills for that matter do you feel are fine but need just a little tweeking? I'm gonna take all your opinions and write up a non-bias (as much as possible) report tomorrow while I'm getting my car repaired. also: please FFS don't talk about cloaking or one side is overpowered, It really doesnt belong here.

example of a good post:
I find Beam: target shield subsystems to be more powerful than the other subsystems disabling abilities, Aux and Wep don't really do much while engines are rarely used in comparison.
<or>
Torpedos: spread is an absolute piece of ****. They never hit and are only useful in certain situations that would better be responded with by torpedos: high yield.

example of a bad post:
Klinks are rediculous because theres no counter to cloak and they always get to pick there battles. Feds can't match that.
<or>
Fed's need to man up and leave the fedball.

I'll start:
Truthfully I find that scramble sensors is a bit lacking. While its good on paper, at best It really only causes them to stop firing for a few moments, at worst they just manually target you and resume firing.
What they could do to fix it is have it "reskin" all ships to be an identical model and then scramble the names of the ships, also it needs to change your target. While it doesn't stop the player from looking at who's doing what and picking a target, it makes it a whole lot harder to do so.

So whats your issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 08:05 PM
and please, FFS don't talk about MES, its a dead horse being beaten with sticks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 08:09 PM
Quote:
What they could do to fix it is have it "reskin" all ships to be an identical model and then scramble the names of the ships
that would be a bit tough to programm i would think. plus your asking for all sorts of crazy buggs. emergancy power to shields seems a bit weak to me, but i am an escort. unless you dump all kinds of points into the shield maintenance and other abilities that boost this, it really isnt that usefull in game on its own. however coupled with science team its ok.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 08:10 PM
I'd disagree on Scramble Sensors, i find it both great as an opening when attacking and equally as good reactively. The second or two that it gains you is often enough to either kill the intended focus target or to throw a spanner in the works for the enemey's opening focus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 08:13 PM
beam overload was nerfed during beta( it needed it 1 shoting an escort with 2 beams was op) but now its uselss the one time damage bonus it gives isnt worth completely draining your weapons power
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 08:15 PM
Quote:
Originally Posted by Savaage
beam overload was nerfed during beta( it needed it 1 shoting an escort with 2 beams was op) but now its uselss the one time damage bonus it gives isnt worth completely draining your weapons power
agree, unless you have a spare weapons battery this is virtually useless. i do miss my target shields though. that was kind of handy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 10:50 PM
Quote:
Originally Posted by faithborn
Truthfully I find that scramble sensors is a bit lacking. While its good on paper, at best It really only causes them to stop firing for a few moments, at worst they just manually target you and resume firing.
It might not be useful in a 5v5 confrontation, but if it's fewer players involved in the shootout, a few seconds of less damage might be a life saver. It's also useful to break tractor beam.
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