Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-03-2010, 11:24 PM
Originally Posted by spinninglink View Post
I really think STO needs to take a page from this game as far as procedural generation goes:

200 billion star systems. that's what i'm talking about.
" In addition, the engine has the ability to automatically adjust planetary level of detail so that the player can seamlessly move from orbit to ground level without loading screens. Unlike in many space based computer games, realistic scales and distances are maintained, and planetary bodies move realistically about their stars.[6]"

can you imagine how amazing that would be if it was in STO?!

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