> > > Hi Captains! The team is investigating an issue where some players may be stuck on a loading screen. Thanks for your patience! < < <
We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Ok, i've decide to go Tact Capt. in a Science ship. I'm already LTC grade 5. Really digging it.
My utlimite plan is a deep space science ship. Figureing that'll give me 1 tactial slot, plus my caption to handle offince. She'll be trained in High Yeild 1 and Spread 2.. (any better suggestions..)
My science team, 2 guys, one with Eng team 1, and aux to struct... the othe with emergince to shields... (again, any suggestions?)
That leaves my science team... and i'm not really sure what makes good skills for science... i've got science team 1 and 2... pollerise hull... so far. (only in my tier 2 ship) what are other good skills for science officers?
So far, i've been taking skills that buff my shields and repair my hull, and it's been working... should i just stick with them skills and hope to build a well balanced fighting ship? What buffs and debuff are worth it?
And what captan skills should i be looking at to help them out?