Lt. Commander
Join Date: Dec 2007
Posts: 120
Seems there is a cap on a system level at 125 or something because I cant break that barrier :[
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 06:47 AM
I think thats by design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 07:26 AM
All ship power levels are capped at 125.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-04-2010, 03:31 AM
Ok so what is the point of emergency power to weapons II? Why even have this skill in the game? I guess you can run a higher shield setting and still cap your weapons but seems kinda silly. They really should put some kind of warning on the skill "Warning skill isn't very useful."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 03:35 AM
Mainly meant for cruisers running tons of beams that drain weapon power. Science and escort ships aren't going to need it much unless they impulse right up to the battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 03:42 AM
What a joke hardly any DPS bo skills and one of the few good ones isnt useful for the dps class. Wheres failblog when you need it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2010, 03:47 AM

Your escort should already be near the cap without it if you equipped it right. Cannons barely drain anything, no need for it on an escort. My weapon power sits at 115 in a T3 escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 03:48 AM
Or maybe at least have it reduce weapon energy drain from firing multiple weapons by 25% and 50% respectively so you aren't a total dullard taking level 2 of this ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 03:59 AM
Why not set your default weap power to less than 100?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 06:45 AM
Quote:
Originally Posted by DeadlyShoe
Why not set your default weap power to less than 100?
This.

It's an Engineering BO skill, not a Tac BO skill. Engineering is all about power levels and survivability, not specifically DPS. As a cruiser captain and solo player most of the time, I have my shields/weapon energy either set to 75/75, or if I'm up against a really tough fight 50 weapons, 100 shields. EPW gives a short burst of power to weapons that can help turn the tide, but doesn't really last long enough to take down a BS in one salvo... To be classed as a dps skill (like, for example, High Yield Torpedos) it'd have to provide a higher amount of damage gain than it currently does.

An escort on the other hand will generally be using weapons at 100 all the time, which with bonuses from other skills will get close to the 125 cap, if not hit it. Now, unless you as an escort captain regularly run at lower than 100 weapons, this skill is not going to be much use to you, and you'd be better off using EPS, or Engineering Team.
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