Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-04-2010, 07:06 AM
Originally Posted by Z3R0B4NG View Post
It is realy simple!

if you die >3 times, reset the Quest so you have to start over.

In most Arcade Games (think Asteroids) you have 3 lifes so why should this be any diffrent?

Very easy to implement and gives you a very good reason to stay alive.
In most missions you will not die anyway... maybe one time. If you have a real bad time twice.
If you die a 3rd time you have realy deserved to restart and do better, maybe come later with better skills and try again?

The hard Missions would gain a lot of difficulty and by the ammount of easy stuff we have now in the game it would not hurt if there was a little more difficulty to keep the Hardcore Gamers entertained.

One problem, what happens when you group to do a mission? You don't respawn and you loose everything? Or you have to sit there and watch the rest of the group play?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-04-2010, 07:06 AM
They need to prevent 'zerging' a quest to complete it. (running in, killing as much as you can, die and come back to finish off what is left)

Perhaps link 'spawns' so that if you die while fighting a particular spawn those guys will all come back when you return.

I dont agree there should be any item or 'experience' penalty and certainly shouldnt have to start a quest completely over.

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