Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 BOff Power Caps?
02-03-2010, 10:42 AM
I noticed last night as I went to invest points into Starship Sensors to increase the effectiveness of my Jam Sensors I skill that I didn't get any increase in the ability.

Before putting points into it I had a duration of 12sec (+17 sensor/+10sensor arry dish and +10 sensor console gave me that duration) but putting a point into sensor skill had no effect on it as well.

I also noticed that my Shield Maintenance skill that would increase my EMP to Shields I only increase the power to shields from +12 for 30sec to +13 for 30sec. The shield 'heal' remained at +400 and the dmg reduction also stayed at 9%.

Is there any information on power caps for this or other skills? It seems both logical but pointless at the same time. As a tac officer in an escort I have very little reason to invest skill points into these abilities if I can max out their effectiveness with equipment but then run into the issue of having no idea where to put all these extra points as I lvl.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 11:47 AM
I believe the captain skills don't buff the power's ability, it buffs the power's recharge time. See if perhaps your BOs have a faster recharge after putting points in the appropriate captain skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 02:39 PM
I'll take a look at that when I get home for my science BOff, but it do anything for the CD on my engi BOff skill just the +1sp for the duration which is something like +4% additional regen I believe. Not much of a baragin for the value that these skill points attain at higher ranks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 03:45 PM
Durational boost from captain skills have a smaller effect and i think it was said that at max you could only get about half the time more. So a 12 second base would be a 18 second if you had 100% bonus or to that extent.

Jam Sensor 1 I think has a base 9 second duration. You have 37% bonus from items plus up to 18 from operations and what ever you had in sensors. If you only put 1 point in sensor that is only 10 more for first point. That is only 65% or 75% if you have astrophysicist. approx 65% of 4.5 is 3 which is 9 + 3 = 12. I'm guessing you have astrophysist and operations or you would have a smaller bonus with the half duration increaseable. With both of those adding 1 point to sensors for Plus 10 would make you get a duration bonush of 2.9 increased to 3.3 which round down is still 3 seconds plus the 9 base.

Edit: Dev just reconfirmed the information in another post about time based abilities. You get .5% of the bonus per skill point so a +100 bonus is only 50% bonus to time based stuff so 50% of 9 is 4.5 so jam sensors could get is 13.5 second at +100 skill points in skills that effect it added together. If you maxed sensor array, operation, sensors plus have astrophysist trait plus your 37% from items your lookin at +147 putting you at around a 16 second jam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 04:58 PM
I have max ranks in operations, a disk with +17 sensors and +10 sensor deflector array which adds/removes 1.8secs to the duration when I equip/unequip it (from 10.2sec to 12sec) I also have a console for +10sensors and no traits to boost it (nanites, eff, neural blast and accuracy) Though I didn't pay enough attention to see if the skill had a duration of 10.2sec before I put my first point in sensors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 05:17 PM
Messed around with it a little bit between the array and the console. I messed up a little earlier.

Without the array or the console I have a duration of 10.2 sec.
With the Console only equiped I get 11sec.
With the Deflector only I get 12sec.
With both I get 12sec.

Looks like you may only be able to max out abilities to 30% of their original duration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 06:28 PM
Quote:
Originally Posted by neinball View Post
Messed around with it a little bit between the array and the console. I messed up a little earlier.

Without the array or the console I have a duration of 10.2 sec.
With the Console only equiped I get 11sec.
With the Deflector only I get 12sec.
With both I get 12sec.

Looks like you may only be able to max out abilities to 30% of their original duration.

I believe the phenomenon you're running into has to do with the current way the build does its algebra. You'd think (because a dev said so) that adding +10 to deflectors and another +8 to deflectors would give, well, +18. But, from what I've heard from many other players, it is actually a bit more complicated than that.

The larger stat bonus is taken, and the smaller stat bonus is applied to it. In other words (btw, there are threads with the math written out, I'll try to find them), I think that the bonuses aren't strictly additive, which would explain why you feel like you're seeing a hard cap on % increases.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 08:33 AM
Quote:
Originally Posted by AlphaMHC
I believe the phenomenon you're running into has to do with the current way the build does its algebra. You'd think (because a dev said so) that adding +10 to deflectors and another +8 to deflectors would give, well, +18. But, from what I've heard from many other players, it is actually a bit more complicated than that.

The larger stat bonus is taken, and the smaller stat bonus is applied to it. In other words (btw, there are threads with the math written out, I'll try to find them), I think that the bonuses aren't strictly additive, which would explain why you feel like you're seeing a hard cap on % increases.
Did some more testing on this last night with a better console and putting more points into the skill and nada, Jam Sensor I will not go over 12sec.

Noticing something similar in EMP Shield a few skill points into Shield maintanence and it's stay at +13 shield power rating (30% over orignal 10sp).

Since I'm in an escort currently I dont have access to the high science and engineer abilities yet to see how it effects those skills, but is anyone else noticing similar effects at higher ranked skills or been able to get more then 30% out of lower lvl powers?
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