Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-04-2010, 10:05 AM
Quote:
Originally Posted by Valleriani View Post
I use 4 beams and negatie the loss of power using a EPS Flow Regulator IV, 1.5+ energy and keeps the energy up charged back up there. For the most case you always lose 20 points then instantly gain them back using the EPS Flow Regulator before another fire occurs. (5 energy points per beam)

Basically standard is 2 beams only before losing power, and this engineering module helps that. (Works great if you are an engineer) For the most case my guess is 0.5 ETS Flow energy = one more beam, so a 1.5 probably comes up to 3 beams 'extra'.. My guess.

You can pick up EPS Flow Regulators II I believe that do 0.75+, which I found to be useful for 3 beams and 1 torpedo bay. I just found using 4 beams is more affective when your in a cruiser against very fast moving targets, and with large ships its almost at par.

4 beams for me, you think about the time to turn, and the loss of the two back beams while firing the torpedo, and then realigning to get back to the back firing again, it takes its delay in a cruiser, no matter how fast you are. Sitting with 108 weapons for the most case and having 4 beams is pretty great damage.

Edit for preset energy, click the 5th button on the energy area (where power is distrubed when you change from attack to defense etc) another little window will pop up, pick '3'. then you can adjust freely.

And I believe Shields do not regenerate faster, only Hull in between combat.
This is something I haven't thought of before - I use two arrays and two torpedo bays. Take the shields down then smash them with photon torpedoes when vulnerable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-04-2010, 10:08 AM
Quote:
Originally Posted by buckarama View Post
I was trying to make my own preset energy levels - but was unsuccessful. Has anyone found a way to do this?

Also with the energy in my shields do they regenerate faster? Like in between fights?

And I like the information! Keeps me up on ships I'm not using!
I switch over to the movable sliders for the energy bar (#3 I think, click the little dual square next to your slider) and then if you click on one of the presets you want to change, move the sliders to where you want them, and hit the save preset button (looks like a little floppy disk) it will override that preset and set your current levels as the new one. I changed my balanced setting to be my max AUX setting and then rearranged the sliders a bit for max weapons.

Yes, higher shield energy levels will increase your regeneration. Hover over your shields in your inventory and play with the sliders to see the change in the tooltip (this is an assumption, I haven't actually looked at shields doing this, but I know it works with weapons and weapon energy settings)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-04-2010, 10:09 AM
Heheh I heard of that setup too. I normally use to use one bay and 3 beams. However, AI are really stubborn and like to get up close and personal all the time which makes slower times to get your bays aligned.

Though I've heard of the 2/2 setup, I haven't tried that one before. I'm guessing two beams in front and 2 torps in back?

I don't think many know about what the ETS Regulator do in general, but its EXTREMELY useful when wanting to fire mopre then 2 beams. I bet you its handy at higher levels
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-04-2010, 10:10 AM
Quote:
Originally Posted by The velour fog
AegisPrime beat me to it.........................................
Your explanation was an easier read
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-04-2010, 10:19 AM
Actually, my cruiser turns so painfully slow I have one phaser and one torpedo in front and back. that way I only have to turn half way around when I hear that "target facing shields are down" message and can usually get a torpedo off in time before his shields come back up again. This however forces you to use phaser arrays, they give you the most firing arc and give the most time to be taking down shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-04-2010, 10:28 AM
I run full power to weapons on my Escort, if I start getting ganged up on though I'll switch to shields. I never worry about engines and auxiliary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-04-2010, 10:30 AM
Quote:
Originally Posted by buckarama View Post
Actually, my cruiser turns so painfully slow I have one phaser and one torpedo in front and back. that way I only have to turn half way around when I hear that "target facing shields are down" message and can usually get a torpedo off in time before his shields come back up again. This however forces you to use phaser arrays, they give you the most firing arc and give the most time to be taking down shields.
And of course this forces me to constantly be turning my ship in a circle of death motion to rotate my shields all the time.

My "A" amd "D" keys hate this game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-04-2010, 10:34 AM
Quote:
Originally Posted by buckarama View Post
My "A" amd "D" keys hate this game
Those letters have long since been rubbed off my keys on my keyboard along with W and S. 200+ hours of TF2 will do that to you
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