What Ayanla said. They hastily implemented a skill cap with plans to apparently raise it with each block of new content, completely going against their first explanation, being that you can eventually max out everything.
From what I gathered in their explanation, they added a cap at 60,700 skill points at max level so that new players wouldn't be completely outclassed as soon as they hit max level when playing with someone who has already maxxed everything.
All of the other tiers have enough points to specialize except the 5th tier of skills, which you can only max one and fill the other in halfway, limiting complete specialization. Their plan was to just give you skill points from certain quest chains in newly released content to add to the admiral cap.
Just gonna fall into cookie cutter builds instead of people being able to play how they want when they want. I'd love to be able to fully pilot a science, cruiser, and escort and pick which one I flew depending on how I felt that day, but I'm probably just going to stick with a star cruiser on my first character and be forced to have a science ship and an escort ship on two different characters, as respecs will cost an arm and a leg in game and I'm not a fan of micro-transactions.
Originally Posted by Elboulevardo
my guess is you will culminate enough in the next month or two to max everything out
No, he won't. After you hit Admiral there is a point where you stop earning skill points - a grand total of 60,700. More will be released with content patches, apparently.