Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm playing on the 10-day trial from my friend's CE version, and I'm reading over stuff while at work to get myself more acquainted with the game mechanics and plan out my character progression a little bit.

My question is this: how feasible is it to fly multiple classes of ships with the same character? I'm looking at moving towards the heavy escort line to start (I like the Akira), but would like to progress towards the assault cruiser in my later career (such as the Sovereign). I understand that I shouldn't expect to reach those milestones before the trial is up, but some knowledge about how this would pan out is always helpful.

I've noticed that each ship class has a rank limit for its bridge officer positions. From my understanding, moving a Commander in my tactical slot from a Defiant to a Sovereign will mean he is now only able to use 2 skills. Are those skills limited to what he/she could have learned as a Lieutenant, or can I use the best two abilities on this officer?

Thanks in advance for your help!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 01:40 PM
You are free to use any ship class you chose in this game. You may sacrifice particular abilities associated with your chosen class though, as well as BO stations.

You can basically follow any path you want. You're results will vary based on your skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 01:57 PM
Quote:
Originally Posted by Xiraxus
My question is this: how feasible is it to fly multiple classes of ships with the same character? I'm looking at moving towards the heavy escort line to start (I like the Akira), but would like to progress towards the assault cruiser in my later career (such as the Sovereign).
The only real problem is that there are two different lines of skills that govern Escort and Cruiser piloting. As a Lieutenant, there's just Starship Command. That's fine. At Lt. Commander you see divergence into Escort Captain and Cruiser Captain, and so on.

You can put points in both trees, but that's not efficient. Especially when you're still in the process of levelling up.

That said:

Since the Sovereign is a Tier 5 (Admiral) ship, what I'd do in your position is level up in Escorts, spending your points accordingly...and go all the way to Tier 4 Escort, the Defiant. At which point, when you finally switch to Sovereign, you can respec then. We can't respec at the moment, but the devs have promised the function will be added soon.

Even if you don't respec - at Admiral, you should have enough points to fill out just the Cruiser Captain and Assault Cruiser Captain skills. Since all you want is the Sovereign, you don't need the Heavy Cruiser and Exploration Cruiser skills in between.

Quote:
I've noticed that each ship class has a rank limit for its bridge officer positions. From my understanding, moving a Commander in my tactical slot from a Defiant to a Sovereign will mean he is now only able to use 2 skills. Are those skills limited to what he/she could have learned as a Lieutenant, or can I use the best two abilities on this officer?
You're limited to just that officer's Ensign and Lieutenant powers, ie. their first two space powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 02:15 PM
That makes sense. One last thing on the space powers: do upgraded versions of those powers still count? (for example having upgraded Fire at Will to rank III, can I use it on the Sovereign) I think I've just about got this all figured out, and that's the only immediate question I have remaining. Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 02:25 PM
Quote:
Originally Posted by Xiraxus
That makes sense. One last thing on the space powers: do upgraded versions of those powers still count? (for example having upgraded Fire at Will to rank III, can I use it on the Sovereign) I think I've just about got this all figured out, and that's the only immediate question I have remaining. Thanks!
ships don't have abilities, you and your bridge officers do. So, abilities work regardless of what ship you are on, with one restriction... different types of ships have different BO 'loads', for example, a T2 science ship lets you have 2 science officers (one ensign, one lieutenant), 1 tactical ensign and 1 engineer ensign, so for Fire at Will 3 to work you'd need to fly a high enough ship that lets you have a BO of the rank for the ability (guess for Fire at Will 3 it would be either a T3 escort or a T4 science/cruiser but not sure)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 02:49 PM
I have looked at doing this. It is doable. You have enough BOs at Admiral to support two different ship classes. However, plotting this on the skill tree, you really would need to use the same weapon types for both ship types. It wont be as specialized, but with the skill cap, you cant even max out more than 1-2 tier 5 skills anyway, you probably are better off reworking multiple lower skills and picking 4 tier 5 skills to be a 4/9 which works to a two ship specialization. I am probably going to give it a try, if it hinders me end game, I am sure respecs will be available soon enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 03:14 PM
Another possibility for the OP...is to completely ignore ground combat skills.

A lot of players are doing this. We know that. It's possible. Most of the game is in space anyway, and if you have good equipment and a good BO team, you can survive the ground game without investing any skill points into ground abilities.

Most space-only builds take the saved points and max out the Engineering or Operations tree. Or pour points into different weapon types.

But if you do what Capt.Froboz says...and only train one set of weapon skills (I'd pick Phasers or Disruptors for your beam weapons and Photon or Quantums for your projectiles, because they're lower-rank skills and thus more point-efficient to max)...

You should be able to get a very good build flying both Cruisers and Escorts at the same time.

(I personally wouldn't ignore ground skills, but it's definitely doable. You won't die horribly with such a build.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 12:16 PM
I've been doing some reading and it seems like running beams on an escort might be difficult. Apparently the escort doesn't have the powergrid to keep up beams without sacrificing damage. Has anyone used such a setup and is able to comment on it? Right now I'm Lt 6 with 9 ranks in Energy Weapons Training, Projectile Weapons Training, and Starship Command. I've also got 9 ranks in Assault Training and I'm working up Warp Core Training to help with the powergrid issue.

I'd also like some information on the weapon types in the later tiers. Do the tetryon/polaron/antiproton weapons do more damage than phasers/disruptors, or is it mostly just different side effects?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 11:28 PM
The different energy weapons all have same the dps the only difference between them is their proc.
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