Lt. Commander
Join Date: Dec 2007
Posts: 120
The following is a full proof strat for dealing with the crystalline entity. it will work every time regardless of numbers. I hope you're all paying attension, it's very complex.

Get to 9km.
Fire all weapons.
Put all power to engines.
Fly in circles.

I'm dead serious this boss does not need a nerfing at all. This boss is pathetically easy, you just have to look at it from a raid boss standpoint. From one who played WoW this thing is pathetic and the fact that people are QQing makes me sad because Cryptic is going to think STO players wont be able to handle real raids later on and will hit the whole game with a nerf bat again.

Here's a detailed explanation of what this boss does:
Phase 1 (60-100%) boss will shoot lasers that an escort probably can't take. Best to duck in and out of 10k with your finger on the jam sensors button if you have aggo. a good cruiser should be able to eat that laser all day. Also shards will come out, see above strat. If a shard hits any ship they will take 5-7k hull damage and heal the entity for a negligable amount.

Phase 2 (60-30%) more shards, no lasers, see above strat.

Phase 3 (0-30%) Large shards spawn. If a large shard hits a ship or a mine it turns into three small shards which will return to the boss and heal it for about 1.5% health per shard. Recommended countermeasure... see above strat.

This thing is a push over, a peice of cake, anyone can solo it if the game would let you. Orbit at 9km and it literally can't touch you provided you can eat the lasers. Please stop complaining about it being too hard or needing a nerfing, it's fine.

Orbit at 9km and pew pew. If you cannot or choose not to perform these functions, please inform your flight attendant and you will be reseated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
The Crystalline entity is not a hard mission, unless you get a bunch of knuckleheads who don't read the ops and keep shooting the shards, then you can never get anywhere unless you have more admirals than LT CMD...

Please read this post and act accordingly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2010, 10:19 PM
Well said OP. It makes me sad seeing the people that just sit in one place or fly really close to it. They get hit by the large shards every time and just end up healing the entity. I was in one instance where we would get it down to 30%, it would kill the people not moving and heal back up to 60% for two hours. And like clockwork the people that where just sitting still would go right back to the place they died and sit there again. I'm really not sure if they just didn't care or if they where trying to grief the people that where trying to kill it. If people would take the time to learn the mission it would be so much easier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2010, 10:39 PM
Just want to comment that you can shoot the shards if you want, but splitting DPS away from the Crystalline Entity should only be done if a shard is coming too close to hitting someone.

Furthermore, if a shard -does- hit someone, all DPS needs to be focused on the Small Fragments. These are the things that will fly back to the Entity to heal it.


There are only two things that need to be changed in this encounter:

1) Prevent shards from detonating (into Small Fragments) upon hitting mines.
2) Increase the DPS and EHP (health) of the Crystalline Entity.

A third change I would advocate is to Ramming Speed and not specific to this encounter. I would prefer if Ramming Speed had some pre-requisite constraint (e.g., player must be <25% hull, as Suricata suggests), and it should not count toward DPS scoring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2010, 02:53 AM
I don't see the point in the mines stopping to split things into small shards. Solution is just to NOT use Mines!
Just as in WoW you don't use fire based damge on fire immune creatures

STO is to easy as it is, please let there be some thinking involved in at least ONE encounter at lower level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-13-2010, 03:48 AM
That was the worst designed boss of any game i have ever played in about 2 decades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-13-2010, 07:02 AM
hmm, mines are causing the large fragments to split into the smaller ones. The normal fragments are killed normally. So if you have to urge, to use mines, use them in the beginning and let them pop before the entity reaches 33% hull.

Science ships with PSW can use it immediately after being hit by a large fragment, since it kills the smaller ones in an instant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-13-2010, 12:06 PM
CONFIRMED:

Scramble sensors on the CE will stop all shards > 3km from the CE from moving or crashing in to anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-13-2010, 12:45 PM
nice ...will test it next time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-13-2010, 03:06 PM
Quote:
Originally Posted by turbowombat View Post
The following is a full proof strat for dealing with the crystalline entity. it will work every time regardless of numbers. I hope you're all paying attension, it's very complex.

Get to 9km.
Fire all weapons.
Put all power to engines.
Fly in circles.

I'm dead serious this boss does not need a nerfing at all. This boss is pathetically easy, you just have to look at it from a raid boss standpoint. From one who played WoW this thing is pathetic and the fact that people are QQing makes me sad because Cryptic is going to think STO players wont be able to handle real raids later on and will hit the whole game with a nerf bat again.

Here's a detailed explanation of what this boss does:
Phase 1 (60-100%) boss will shoot lasers that an escort probably can't take. Best to duck in and out of 10k with your finger on the jam sensors button if you have aggo. a good cruiser should be able to eat that laser all day. Also shards will come out, see above strat. If a shard hits any ship they will take 5-7k hull damage and heal the entity for a negligable amount.

Phase 2 (60-30%) more shards, no lasers, see above strat.

Phase 3 (0-30%) Large shards spawn. If a large shard hits a ship or a mine it turns into three small shards which will return to the boss and heal it for about 1.5% health per shard. Recommended countermeasure... see above strat.

This thing is a push over, a peice of cake, anyone can solo it if the game would let you. Orbit at 9km and it literally can't touch you provided you can eat the lasers. Please stop complaining about it being too hard or needing a nerfing, it's fine.

Orbit at 9km and pew pew. If you cannot or choose not to perform these functions, please inform your flight attendant and you will be reseated.
Just read complaints carefully, what's the problem with it. It's not the mission itself, which is dead easy, it's people, noobs, destroying all your efforts, because: 1 - they want to get max dps, so they use escorts and sit there, doing nothing but taking shards. 2 - they take mission text too seriously, and since there's nothing about Large shards turning into small (healing) ones, they don't care. 3 - they don't read chat, nor think, so it turns out into whole day 100%->30%->100%->30%->...
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