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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-05-2010, 04:48 AM
Quote:
Originally Posted by Losobal
I can see the benefit of a ranking system eventually, though I'd prefer if it wasn't like the one WoW had where past a certain ranking you had to fight constantly every day just to keep around the same level, and maybe get a little higher. Though it was kinda cool to see who the super death warmaster was each particular week, the initial way they had it linked to pvp gear was terrible.
No, not the WoW grindgearfest. Not linked to gear. Kind of like **** had it.

Quote:
Originally Posted by Dagon01 View Post
As long as there is no meaningfull open RvR the tournamentstyle will be in the focus. Make the scenarios a sideshow and not the mainreason to play and it will be fine. It works for WAR.
I'm now in T4 and played my Klingonfaction Char more or less solo all the time. I'd like to have a premade but i'm still looking around to figure out what fleets there are and what people the players are.

As long there is a chance that premades can fight pug's it will lead to qq ing on the forums and unsatisfied premade players looking for a challange (again, see WAR).

The best thing would be to make solo and groupqueing not compatible. If you que solo you will play against other soloplayers and if you que in a group you will fight against other groups.
I'm all for expanded RvR content that has meaning in STO. I'd rather have that than tournaments. Tournaments was just an idea.

I'm also for dueling, which is 1v1 or solo as you speak of it (if I understand you correctly). It also helps to test things out with a friend. I'm not quite sure how well a solo tactical escort would do against an engineer or solo science cruiser though. But if people want to duel, sure. They should have it.

I suggested the ranking system so better players can optionally fight better players, and weaker players can optionally fight weaker players. Weak here doesn't mean feebleminded. I wouldn't PvP against a superstar. It would be pointless. And players who aren't that good would stop crying for nerfs and play against people of their own skill level. No reason for the average player to play tennis against a pro.

You can check my signature if you want to look into a fleet. We have a Vent server, a website and a nice community. You can apply at the site to give us a test run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-05-2010, 04:54 AM
Quote:
Originally Posted by Dagon01 View Post
The best thing would be to make solo and groupqueing not compatible. If you que solo you will play against other soloplayers and if you que in a group you will fight against other groups.
would also mean that Fed que time would go up from 40mins to 80mins ++++
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-05-2010, 04:57 AM
Quote:
Originally Posted by Bloodlance View Post
would also mean that Fed que time would go up from 40mins to 80mins ++++
Maybe than we would have more players playing Klingons, making us more interesting as a playergroup for the Devs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-05-2010, 05:00 AM
Quote:
Originally Posted by Dagon01 View Post
Maybe than we would have more players playing Klingons, making us more interesting as a playergroup for the Devs.
doubt it, there is 2 more factions incoming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-05-2010, 05:03 AM
Quote:
Originally Posted by Bloodlance View Post
doubt it, there is 2 more factions incoming.
This "incoming" is quite vague. But i will play Romulans and Cardassians as well when they come. My Klingonchar is actually a Cardassian.^^ As long as i can kill Fedrats i'm happy. And the levelingprocess is fast enough to have more than one maxlvl char. Especially since there is nor big itemgrind or endgamecontent (At least not for PvP players).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-05-2010, 05:08 AM
Anything that brings some kind of meaning to PvP is considered good in my book. I started a thread in OB suggesting some way of comparing fleets, and promoting competition between them, even if it was just a 'queue fleet' button on the PvP and a win:loss stat available on the Fleet description page. The thred was over looked and ignored - as people considered there were bigger issues than the fleets at the time (which is fair), however, people stay subbed in games due to the friends and bonds they make, best way to encourage these bonds is to encourage fleet participation, and best way to do that is to entice fleets to form and compete against eachother.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-05-2010, 05:39 AM
Quote:
Originally Posted by Bloodlance View Post
would also mean that Fed que time would go up from 40mins to 80mins ++++
Quote:
Originally Posted by Dagon01 View Post
Maybe than we would have more players playing Klingons, making us more interesting as a playergroup for the Devs.
Okay, I guess i don't understand what

"Originally Posted by Dagon01
The best thing would be to make solo and groupqueing not compatible. If you que solo you will play against other soloplayers and if you que in a group you will fight against other groups."

means. Would someone clarify this, please? Thanks.

I was speaking about dueling which I hear Cryptic is planning on Andoria. Dueling is a good way to practice maneuvering in space, and I guess on ground as well.


Quote:
Originally Posted by Ragnek View Post
Anything that brings some kind of meaning to PvP is considered good in my book. I started a thread in OB suggesting some way of comparing fleets, and promoting competition between them, even if it was just a 'queue fleet' button on the PvP and a win:loss stat available on the Fleet description page. The thred was over looked and ignored - as people considered there were bigger issues than the fleets at the time (which is fair), however, people stay subbed in games due to the friends and bonds they make, best way to encourage these bonds is to encourage fleet participation, and best way to do that is to entice fleets to form and compete against eachother.

Meaningless PvP gets boring very quickly. That can't be a good thing for subscription retention.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-05-2010, 05:54 AM
i assume we mixes solo with pugging.

1vs1 would be cool yes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-05-2010, 06:06 AM
I would also like to see seperate pug and Premade queing.

Oh and in my opinion I prefer Objective maps atm as its just more fun than waiting in DM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-05-2010, 06:08 AM
Quote:
Originally Posted by Christopher Lloyd
Okay, I guess i don't understand what

"Originally Posted by Dagon01
The best thing would be to make solo and groupqueing not compatible. If you que solo you will play against other soloplayers and if you que in a group you will fight against other groups."

means. Would someone clarify this, please? Thanks.

I was speaking about dueling which I hear Cryptic is planning on Andoria. Dueling is a good way to practice maneuvering in space, and I guess on ground as well.





Meaningless PvP gets boring very quickly. That can't be a good thing for subscription retention.




I meant that curently solo queing leads to PUG's. So making a seperate quesystem for PUG's and one for premades (the ones queing as a group). could be an easy sollution for now.
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