Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-03-2010, 06:54 PM
the game is purely positional... if you want to tank.. get in the line of fire... Its really as simple as that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-03-2010, 06:54 PM
um we talking PvE here? um if we are, just ignore my other post, thought it was PvP you were talking about, i solo the PvE (mostly, except deep space no way to solo them)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-03-2010, 06:58 PM
The threat system in this game hasn't been tested thoroughly enough (not at all that I know of) to give you an answer. If its all damage like the rest of this game, do more damage and tell the escorts to kepe an eye on the threshold if they get ****y about a death.

There are 'increased threat' abilities, but those are for Tac officers. Tac officers don't tank, they pull the enemy off tanks.

Just like every other MMO ever, the Devs have no idea how to implement a Tank class into the launch of a game. I hope there is more to the threat system than 'durr dual cannons + rapid fire FTW!!!!1!!!one'. If there is, eventually, the community will figure it out and tank how the game needs to be tanked. Not what the Devs intended to tank (which doesn't work even in theroy for STO rofl).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-03-2010, 06:59 PM
Quote:
Originally Posted by Zagiel
1. Revenge
2. Thunder Clap (if enough Rage and target is not yet affected by the debuff) or Sunder Armor/Devastate
3. Shield Bash or Sunder Armor/Devastate
4. Sunder Armor/Devastate
1) Maul every auto-attack
2) Stack Lacerate to 5
3) Hit Mangle every cooldown
4) Keep Demoralizing Roar up
5) Spam Swipe

Bear > warrior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-04-2010, 09:44 AM
Quote:
Originally Posted by Yashnaheen View Post
The threat system in this game hasn't been tested thoroughly enough (not at all that I know of) to give you an answer. If its all damage like the rest of this game, do more damage and tell the escorts to kepe an eye on the threshold if they get ****y about a death.

There are 'increased threat' abilities, but those are for Tac officers. Tac officers don't tank, they pull the enemy off tanks.

Just like every other MMO ever, the Devs have no idea how to implement a Tank class into the launch of a game. I hope there is more to the threat system than 'durr dual cannons + rapid fire FTW!!!!1!!!one'. If there is, eventually, the community will figure it out and tank how the game needs to be tanked. Not what the Devs intended to tank (which doesn't work even in theroy for STO rofl).


Tanking.. with taunts and DPS.. is just a game mechanic.. that is completly idiotic.. When players go attack a group of ships.. its a battle cruiser and some DPS stuff.. what do they do? bang on the battle cruiser while getting pummeled by heavy DPS classes?? NO they take out the high threats first as they should..

The AI should work in the same way..

People should have to fly and avoid fire,, and use other skills, besides just being a flying glass cannon of death.. If thats they way you wanna set your ship up, well be prepared to go down and go down hard..

If you wanna play a TANK.. saving the world.. then do it..


FLy your ship inbetween the line of fire between your glass cannon buddy and soak up the damage.. Let your freind and you use your skills together to make this work..

Use ablities like tractor beam, or scrammble sensors,, or jam sensors,. Or lots of other ablities.. to make this work to the best you can..


I love the fact that this game isnt a simple... I tank.. i tank.. you blast with out risk.. this takes lots more thought..

Wanna tank? get in the way of that full spread volley.. take up position and fly in the way of those ships trying to target your freinds.. have your freinds help getting you in the way by using evasive manuvers.. It can be done
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-04-2010, 09:52 AM
Quote:
Originally Posted by theCorvus
You can't. There is no taunts and no way to increase threat generation above raw damage. All you can do is grab the aggro first thing and try and debuff the target or buff the escorts.

In practice what will happen is the escort will grab aggro in 2 seconds.
No tuants? of course there are, but they are the normal kind, when fighitng a Klingon try In zone chat with the targets name "your mother was beat up by that Farm boy from Star Wars and he is your father", or if fighting Feds try "Kirk shot first"

or the real generic ones, here are two, one or the other will work on either side most of the time" Combat is perfect" or when that one doesnt work try "Combat is to easy".


that will get um angry at you, now as for getting um to shoot at you, well....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-04-2010, 09:53 AM
Quote:
Originally Posted by LazerLight
FLy your ship inbetween the line of fire between your glass cannon buddy and soak up the damage..
Since when did this game have collision detection for anything but plasma warheads? You can break LOS with asteroids etc but I haven't seen ships occlude each other.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-05-2010, 08:51 AM
Quote:
Originally Posted by theCorvus
Since when did this game have collision detection for anything but plasma warheads? You can break LOS with asteroids etc but I haven't seen ships occlude each other.
Nor have I. If they did it would mean the escorts can't fire at their target either.
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