Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31 Hamster on a mission
02-05-2010, 10:10 AM
Quote:
Originally Posted by Gatlin96 View Post
Yes, but a lot of the other mmos out there hide the treadmill a whole hell of a lot better than this one has so far.
Exactly! I like variation, or at least multiple treadmills...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-05-2010, 10:16 AM
It's a Star Trek game...made by Cryptic. Those two facts alone should have told you it would be a rather shallow/simplistic MMO. Its a *very* casual niche game. It's fun for what it is, but long term? That was never even a consideration for me.

It's filler, fun to play for now but that's about all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-05-2010, 10:20 AM
What more could an MMO offer ?
Hmm have to think hard about this.... Oh I got some ideas....
How about:
Crafting, as an engineer, you apply mods to your engines that are unique to you, or perhaps that you can sell to others who aren't engineers.
Tactical weps and shields and science.. tachyon beams and what not.

The Federation is at war !!!
Where do they get their supplies from... ? I am sure there could be collection missions to retrieve supplies...but wait, startships that blow up come back 10 seconds later fully repaired... N/M Federation won't need supplies.

I am sure there are Civilizations out there, that you could build a rapport with.
i.e Factions.. Once you earn their good graces they give you access to their technology...
Special factions could exist for crafting as well.

Rare space missions... When you finish the mission you get a special bonus, or it unlocks a special directive.

How about board a klingon vessle to retrieve something unique... The vessle could be it's own instance... how hard is it to make a map of a ship ? No different than a planet or space station.
When you look out the windows... you can see your ship !!!

These are just a few ideas I thought of...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-05-2010, 10:25 AM
Quote:
Originally Posted by kitharen View Post
Some hide it better by simply chaning the environment. On your first day you fight two headed monkeys in a jungle, on the second day three headed lizards at the beach.

STO does not even offer this kind of variety. Most missions look the same, no matter what corner of the galaxy you're floating around currently.
That's not true.

In one mission, you'll see a green nebula with an asteroid field

In another, you see a red nebula with a green planet and an asteroid field

In another you'll see no nebula, a brown planet and an asteroid field.

Occasionally, you might be fortunate enough to see empty space with an asteroid field.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-05-2010, 10:35 AM
Quote:
Originally Posted by Gatlin96 View Post
Yes, but a lot of the other mmos out there hide the treadmill a whole hell of a lot better than this one has so far.
i disagree. older mmo's were 99% camp one spot of mob spawns for 4-16 hours a day for a few % points and little progress into each level and took months or year to hit even high level.

let's look at more recent mmo's though.

by the time you reach wotlk content in wow levels take several hours a piece and more and more quests to achieve.

*** had bigger and more frequent level content gaps after 40.

warhammer scenario grinding really felt like a grind for me starting around level 12. although 1-11 took only a couple hours if that long. after that it took several hours of scenarios for each level.

**** starts off fast then becomes slower and slower after 20-30, with larger content gaps and more and more mob grinding and repeatable quests with low rewards as you get higher. you also can't pvp until 20-25, most classes aren't viable in pvp until 42, and there's no point to start crafting until 20.

meanwhile in STO i haven't heard of any leveling content gaps even from the people who have rushed, you can start crafting in teir 1, and the pvp starts at level 6 if that's what you want to do.

sure level 1-10 is slow compared to other mmo's but from what i hear unlike other mmo's it doesn't curve as much so you stay at teh same level gain pace all the way up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-05-2010, 10:41 AM
Quote:
Originally Posted by Scarlanah
What more could an MMO offer ?
Hmm have to think hard about this.... Oh I got some ideas....
How about:
Crafting, as an engineer, you apply mods to your engines that are unique to you, or perhaps that you can sell to others who aren't engineers.
Tactical weps and shields and science.. tachyon beams and what not.

The Federation is at war !!!
Where do they get their supplies from... ? I am sure there could be collection missions to retrieve supplies...but wait, startships that blow up come back 10 seconds later fully repaired... N/M Federation won't need supplies.

I am sure there are Civilizations out there, that you could build a rapport with.
i.e Factions.. Once you earn their good graces they give you access to their technology...
Special factions could exist for crafting as well.

Rare space missions... When you finish the mission you get a special bonus, or it unlocks a special directive.

How about board a klingon vessle to retrieve something unique... The vessle could be it's own instance... how hard is it to make a map of a ship ? No different than a planet or space station.
When you look out the windows... you can see your ship !!!

These are just a few ideas I thought of...
Crafting can improve, I agree, as for the death penalty with your umm statement, the only real solution is perma-death, all other DPs are mearly elongating the time you play covering the same ground so you make no point there. Yes CONTENT can be improved I agree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-05-2010, 10:53 AM
Quote:
Originally Posted by Zellemen
Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.

Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.

Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win

Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.

Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system

I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style

I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.

Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.

There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.
crafting: secondary and less effective progression route in many mmo's. becomes less important as you hit high level. only stays relevant in a few niche mmos with high death penalties, or mmo's that force every player to craft to proceed with progression

economy: never seen an mmo economy that wasn't severely inflated. but even games with only occasional money sinks, BOE and BOP persistent items and easy to get money have relatively healthy economies, where games with high constant money sinks expensive items, item loss or permanent degradation are still incredibly inflated, are known for their heavy RMT, and often have people that quit the game due to becoming broke through normal gameplay and refuse to RMT.

large scale raids/instaces: already exist and due favour dps currently. hopefully they'll factor in damage taken and support activities, but in starbase 24 for instance you kill too fast to take much damage even in a miranda,. i head crystaline entity is different now though. future raids(more than the five mans planned) might need specific roles or be tuned in such a way that having all escorts simply isn't viable. no one knows yet though.

territorial gameplay: hasn't existed in any new mmo in the past five years as far as i'm aware of. even in games with open non factional pvp, people rarely even fight over mobs or questing grounds anymore.

global events: can be done in difeferent ways, and no just like the last day of OB where klingons were spawn camped in the fed areas and +39 borg spheres in massive nearly unavoidable DSEs. although these are mostly fluff anyway. example wow seasonal events, get some cosmetic items for free or do the quest for more rare cosmetic items. lots of people do take a break from normal play to do them though.

diplomacy missions: first mmo to advertise and feature deeper than obvious and tangible changes due to dialogue choices will be SWTOR. in teh meantime STO offers a step above most mmo quest text by giving any dialogue choices, even painfully obvious ones with no effect, at all.

combat: i like to combat sure you can semi afk with energy weapon autofire on all but the bigger ships and win, and bigger ships aren't dificult in teh first tier they just take longer to kill, but it's standard leveling content dificulty. expect more challenging endgame missions soon(they have been promised on teh front page)

mmo's have been rinse repeat gameplay for years. not sure what you are expecting. before wow they didn't even have quests, it was just pick a spot and kill 5million mobs till you out leveled the spot then find the next spot and repeat for 75-200 levels, each level taking more mobs than the last.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-05-2010, 10:57 AM
Quote:
Originally Posted by Scarlanah
What more could an MMO offer ?
Hmm have to think hard about this.... Oh I got some ideas....
How about:
Crafting, as an engineer, you apply mods to your engines that are unique to you, or perhaps that you can sell to others who aren't engineers.
Tactical weps and shields and science.. tachyon beams and what not.

The Federation is at war !!!
Where do they get their supplies from... ? I am sure there could be collection missions to retrieve supplies...but wait, startships that blow up come back 10 seconds later fully repaired... N/M Federation won't need supplies.

I am sure there are Civilizations out there, that you could build a rapport with.
i.e Factions.. Once you earn their good graces they give you access to their technology...
Special factions could exist for crafting as well.

Rare space missions... When you finish the mission you get a special bonus, or it unlocks a special directive.

How about board a klingon vessle to retrieve something unique... The vessle could be it's own instance... how hard is it to make a map of a ship ? No different than a planet or space station.
When you look out the windows... you can see your ship !!!

These are just a few ideas I thought of...
i've boarded at least on other ship to repel boarders not including the tutorial.

i disliked grinding faction rep in wow personally.

crafting could definitely be better. better laid out, more clear progression etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-05-2010, 11:02 AM
Quote:
Originally Posted by slarus View Post
Crafting can improve, I agree, as for the death penalty with your umm statement, the only real solution is perma-death, all other DPs are mearly elongating the time you play covering the same ground so you make no point there. Yes CONTENT can be improved I agree.
I actually wasn't poking at the DP as much as their is so little actual content that the Federation just doesn't need anything, so crafting and gathering are non-existant. I guess they just replicate everything they need.

To add a little more depth into my suggestion:
As materials / resources are gathered and turned into a star base, once that star base has received X amount, a mission opens up for everyone for like a week, 1 month to gather 1 week special mission, rinse repeat every 3 months... it gives a goal, a sense of accomplishment, and in the end a new mission with a unique reward...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-05-2010, 02:04 PM
Quote:
Originally Posted by Scarlanah
I actually wasn't poking at the DP as much as their is so little actual content that the Federation just doesn't need anything, so crafting and gathering are non-existant. I guess they just replicate everything they need.

To add a little more depth into my suggestion:
As materials / resources are gathered and turned into a star base, once that star base has received X amount, a mission opens up for everyone for like a week, 1 month to gather 1 week special mission, rinse repeat every 3 months... it gives a goal, a sense of accomplishment, and in the end a new mission with a unique reward...
Not a bad idea what I understand theer will be missions like this to come.
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