Lt. Commander
Join Date: Dec 2007
Posts: 120
# 161
02-05-2010, 02:38 AM
Quote:
Originally Posted by Moody View Post
something is clearly wrong when you have to SKIP a ship "upgrade" because its not any better than your current ship
Point emphasized

It is quite incredible that the T4 cruiser is that much worse then the T3. When you’re asking yourself why the T4 is even there you know something is wrong and needs to be changed.

A change from a turn rate of 5 to 7 would make all the difference to playability and a negligible impact on balance. Any tier escort can run circles around any tier cruiser in terms of turn rate. Any escort will be able to out maneuver a T4 just as easily as it could a T3.

If The T4 cruiser offers so little by way of benefit that the masses keep their T3s to makeup for the turn rate and one is asking why it is even in the game – the game is broken and needs to be fixed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 162
02-05-2010, 04:43 AM
Quote:
Originally Posted by Moody View Post
entirely right - right now the only thing we can do is just not use the Galaxy - it is actually quicker to just keep using the tier 3 cruiser - sure the tier 4 kills quicker but the tier 3 will be able to keep up with the group, loot and do just about anything else far quicker

something is clearly wrong when you have to SKIP a ship "upgrade" because its not any better than your current ship
Iv no intention of using a T4 cruiser either as my brief testing in open beta put me right off due to the horrid turn rate. Putting T4 equipment on a T3 cruiser would be both a very deadly combo and alot more fun to use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 163
02-05-2010, 04:57 AM
Quote:
Originally Posted by Norikor View Post
Like all Navel vessels they have to be prepared for anything. The Primary role of the Cruiser is Exploration, not combat. You want to turn on a dime, then don't fly a cruiser.
Can't people get it through their heads- we don't want to turn on a dime. We want a turn rate of 7.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 164
02-05-2010, 01:26 PM
A lot of us have been asking for a 2 or 3 point boost to cruisers at least since open beta, still not so much as a dev comment. We have even offered sujestions as to how to balance things if needed, or to just give everything a turn rate boost. We were only after a smidge of turn speed, not to be as fast or even closer to the other classes turn speeds. But still our post went unheard. Might as well give it a rest no one is listening.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 165
02-05-2010, 02:06 PM
Quote:
Originally Posted by Visual-Echo View Post
A lot of us have been asking for a 2 or 3 point boost to cruisers at least since open beta, still not so much as a dev comment. We have even offered sujestions as to how to balance things if needed, or to just give everything a turn rate boost. We were only after a smidge of turn speed, not to be as fast or even closer to the other classes turn speeds. But still our post went unheard. Might as well give it a rest no one is listening.
They're listening. They've even commented.

Quote:
Originally Posted by Phoxe
Hey guys, I wanted to let you know we're keeping an eye on this issue, but right now it is working as intended. We do appreciate you bringing it to our attention.
"Working as intended."
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