Lt. Commander
Join Date: Dec 2007
Posts: 120
We need them...we need them in objective based, open PvP within an expansive Faction war operations area. We need big spread out engagement areas, spread out objectives. No ques, no arenas, no cramped gladiator pits.

We need to see tier1 BoPs harassing a Tier4 Galaxy class cruiser in support of their 3 tier3 Klingon cruisers. We need to see 2 Sovy class tier5 cruisers bracketed on both sides by 2 t3 science vessels being engaged by 2 tier4 klingon cruisers and 3 t3 BoPs.

We need to see the skills and bufs be tweaked so that even the lower teir vessels are viable against the higher tiers(not equal and certainly not better...just viable...meaning their contributions have to count, they have to matter....they cant be ignored!).

Give us objetives that make sense, that matter. make it open to all levels of players so that they can contribute howver they can to their factions war effort.

Why? because these current PvP "play dates" are getting tiresome, mundane, repeatitive and boring real quick...really quick. They are breeding grounds for suicicide leverls, AFK grinders, etc.

The whole ready-whip, instant battles totally eliminates a key factor for Klingon combat design...the ambush. The ambush requires, surpirse, surprise through complacency, through diverse and over-whelming avenues of possible attack. It feeds off the fact that you cant be everywhere all the time and you cant be on high alert forever...qued battles eliminate this important feature all together.

when you are stuck in a bottle...where does the disadvanatged go? there is no retreat, there is no change of objectives, there is no striking where the enemy isnt. So instead you get stalling on both sides. Cloak stallers and Fed-Ball stallers(yes Fed balling is a stall tactic too). In both cases, either side just hides in their respective corner(invisble or ball) waiting for the other to make the mistake of coming out of their defensive shell uncoordinated.

But with an open war zone with may widespread objectives...the disadvantage can disenagge, thsi results in a tactical success, a win for the stronger force. The disadvantage can leave, go where they have a fighting chance or interdict the enemy in guerilla tactics away from the strong hold position.

The fight never ends, it just changes form, shifts location and modifies the objectives...in other words, its fluid, dynamic...it stays FRESH!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 02:34 PM
Here! Here!

Just don't have us spawn in the same dam place.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 02:46 PM
Quote:
Originally Posted by mythran
Here! Here!

Just don't have us spawn in the same dam place.

Thanks.
oh gawd...thats a given. With large expansive systems...this means multiple planets and other celestial objects in each system, there should multiple locations to enter the system.

When I say expansive, Im thinking that a current PvP arena be just one of many locations of that size within a system.

Ther should be away to choose your system entry point. Movement between each "area"(arena sized area) should be similar to moving through the sector map...but now its a star system map. one should be able to interdict enemy within the star system map and PvP areas of the sector maps...enaggements would pull you into intra-system instances where others can see from the sector and star system map and enter...all instances will be open, so others can join in when ever. Only the actual arena style objective areas will have strategic value(though interdiction is till important). these arena style areas would be more vast and their varous objectives more spread out than they currently are in PvP.

Oh but what about the cloak gankers? This is where mask energy signature would truly fin dits place. These sector and system maps are representing vast areas...such skill sets would make detection harder and require close proximity to see through. Of course when close enouh to pick up vague intemittent siganls from a MES vessel, an apparent back groud signature moving at warp 7.3 would and should raise suspiscion.

If you dont have MES...move as a group...the Fed ball will still have its place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 02:48 PM
I support this idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 02:51 PM
I concur whole-heartedly and welcome this! Kind of open world pvp is better than queued fighting in which everyone knows where the other is coming from. Tired of it. Tired of it!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 02:51 PM
a t5 sovereign would pop a tier 2 BoP with a single broadside though. just saying
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-05-2010, 02:52 PM
Problem will be that skills scale as you raise in rank, so if you put a B'Rel Vs a Sovereign the most the B'Rel will be able to do is ... die. Maybe - MAYBE combine 1-3 tiers and 4-5. Also automatically raise the virtual rank of the captain joining the fleet engagement to the max Tier, without the skill points but with the skill scaling. This will allow even T1 players to have a contribution by buffing/debuffing at least, else 20 B'Rels will never dent a T5 cruiser or Science etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-05-2010, 02:54 PM
Quote:
Originally Posted by faithborn
a t5 sovereign would pop a tier 2 BoP with a single broadside though. just saying
But! You could say the same thing about the Revolutions that have happened all through out history. Shouldn't the 'strongest' have claimed victory? You have to give them a chance, if they want to contribute, let them. They know the risks when they jump into the fray. Isn't that why they would stay cloaked until reinforcements came? Perhaps follow that Sovereign alerting other Klingon warships where they are travelling to, than

BAM! Giant fight!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-05-2010, 02:55 PM
Quote:
Originally Posted by Zedrin
Problem will be that skills scale as you raise in rank, so if you put a B'Rel Vs a Sovereign the most the B'Rel will be able to do is ... die. Maybe - MAYBE combine 1-3 tiers and 4-5. Also automatically raise the virtual rank of the captain joining the fleet engagement to the max Tier, without the skill points but with the skill scaling. This will allow even T1 players to have a contribution by buffing/debuffing at least, else 20 B'Rels will never dent a T5 cruiser or Science etc.
Kind of like the WAR reference that I posted on another discussion thread.
Enhanced PvP Contribution Ideas
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-05-2010, 03:02 PM
Quote:
Originally Posted by Zedrin
Problem will be that skills scale as you raise in rank, so if you put a B'Rel Vs a Sovereign the most the B'Rel will be able to do is ... die. Maybe - MAYBE combine 1-3 tiers and 4-5. Also automatically raise the virtual rank of the captain joining the fleet engagement to the max Tier, without the skill points but with the skill scaling. This will allow even T1 players to have a contribution by buffing/debuffing at least, else 20 B'Rels will never dent a T5 cruiser or Science etc.
Yes, actually this might work. If you group up with a Admiral you get group benefits of the highest tier. Buffing lower tier so they can do something, yet still remaining weaker is a viable option.

Damage is damage however, so potentially if you get enough little guys pounding on you they should be able to destroy you. But group based buffs based on highest level would also be a more fair solution. Or you could introduce specific skills for the higher tier guys just for this kind of circumstance. A "Leadership" skill of some kind giving various kinds f benifits. Say a Tactical Leader Skill buffs damage of lower level tiers in groups, or a Engineering Leader Skill buffs healing and hit points, ect..
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