Lt. Commander
Join Date: Dec 2007
Posts: 120
I can understand, to a point, in putting a 45 deg cone on this cannon. However, unless you allow us FULL manuverablity in space combat (inside and outside loops barral rolls etc) then you create a very bad and unfair blind spot that is above and below but forward of the ship. This blind spot would not be an issue if we could go vertical, but until we can, our disruptors should be able to hit forward targets above us and below us but in front of us if we are at maximum climb or decent respectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 05:23 PM
If you're talking about Vertical Firing Arc (without affecting Horizontal Firing Arc), then I agree with you in thinking that would be the best solution.

Unfortunately, Space is essentially Speeder pants (different Costume) with a slightly different UI.
I'm pretty sure they're not able to do a full 360 degree movement (they can do it graphically but probably not logically which is where the Game mechanics take place - the algorythims are a lot more difficult and I doubt if most of there Programmers could deal with those very well - I know a least some of them can but those few aren't going to be doing all the work).

I'm also not sure whether they can easily do an Eliptical firing arc instead of Circular one (depends on how they define those arc's) especially considering it would probably have to be aligned to the World Horizontal Plane instead of the the Ship Models Horizontal Plane.

It also requires some thought on other weapons though, Cannons aren't the only ones affected. They're just the most affected. So if it was done to Cannons it would most likely need to be done to the other weapons (with diminishing results the greater the arc up to about 270 I believe - pretty sure nothing goes over 250 but 270 is the magic number: 90 degree blind spot above and below I believe, if the that blind spot size is correct). Yes, thats means even Arrays would need a slight boost, otherwise the 'balance' of the current numbers would go completely out of whack and they'd have to effectively restart balancing all over.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 05:30 PM
part of picking up cannons is being good enough to know your location and angle yourself. Otherwise pick up beam banks. The only thing I would like to see done with ship comba is have the nose point down a bit more when diving and have the nose pull up more when rising, but cannons are good enough as they are atm IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 05:34 PM
Quote:
Originally Posted by Maldelver View Post
I can understand, to a point, in putting a 45 deg cone on this cannon. However, unless you allow us FULL manuverablity in space combat (inside and outside loops barral rolls etc) then you create a very bad and unfair blind spot that is above and below but forward of the ship. This blind spot would not be an issue if we could go vertical, but until we can, our disruptors should be able to hit forward targets above us and below us but in front of us if we are at maximum climb or decent respectively.
If this is a major issue for you, use a regular cannon. 180 degree arc.

That said, yes we've been saying this forever. 2d space is wonky
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 08:32 PM
Quote:
Originally Posted by Meat_Machine
If this is a major issue for you, use a regular cannon. 180 degree arc.

That said, yes we've been saying this forever. 2d space is wonky
Its not a major issue, its just annoying when your target slips under your arc and your at the limit of Dive. It makes for an unrealistic situation athat should be accounted for IMO.

For the Record this is only an issue because we play in non realistic space environment. So I ask they adjust this to compensate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 09:03 PM
Its still all bogus. Im a pilot..I play dog-fighting games...so I think 3D. There is nothing worse then knowing you should be able to pull off a spiffy maneuver from where you are to bag the guy, but cant because Cryptic wants to hold your hand and tell you you cant do it.

They have gimped us un-necessarily. I make it work with it...but it bites none the less.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-05-2010, 09:13 PM
Quote:
Originally Posted by cocoa-jin View Post
Its still all bogus. Im a pilot..I play dog-fighting games...so I think 3D. There is nothing worse then knowing you should be able to pull off a spiffy maneuver from where you are to bag the guy, but cant because Cryptic wants to hold your hand and tell you you cant do it.

They have gimped us un-necessarily. I make it work with it...but it bites none the less.
Agreed, and whether or not Cryptic admits it, the way it is now can easily be exploited by beam ships, especially because cannons have such short range now.

The whole 3d space thing wouldn't bother me, if it wasn't possible to exploit someone by merely going a couple degrees above, or below, their firing arc at an angle that's artificially handicapped by Cryptic's game design.

At least let Escorts and BoP's either shoot anything within the forward arc, no matter what angle up and down, or let BoP's and Escorts full 180 degrees of pitch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-05-2010, 09:19 PM
Escorts and BoPs certainly deserve the extra benfit of roughly 180 degree pitch arc...we are supposed to be more maneurvable right? Yeah, let us have as a maneuvering perk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-05-2010, 09:23 PM
Quote:
Originally Posted by cocoa-jin View Post
Escorts and BoPs certainly deserve the extra benfit of roughly 180 degree pitch arc...we are supposed to be more maneurvable right? Yeah, let us have as a maneuvering perk.
Well escorts and BoPs already have sharper turning, but it seems their pitch is still the same angle as any other ship. Even if the ship didn't get a full 180 degree pitch, the 45 degree cone should be able to cover above and below just as beams do. It seems they DONT get a bonus in maneuvering up and down, which is being exploited by both sides. This should be changed so escorts have the REAL advantage of maneuverability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-05-2010, 10:36 PM
Quote:
Originally Posted by SpaghettiMonster
Well escorts and BoPs already have sharper turning, but it seems their pitch is still the same angle as any other ship. Even if the ship didn't get a full 180 degree pitch, the 45 degree cone should be able to cover above and below just as beams do. It seems they DONT get a bonus in maneuvering up and down, which is being exploited by both sides. This should be changed so escorts have the REAL advantage of maneuverability.
agreed...thats basicallywhat I was getting at. Once again, we see the liabilities of short-sighted limitations and problems artificially limiting things can cause. You create new(possibly unseen) problems because you didnt just follow through with what natural law had already shown you.

Sometimes your short cut jumps up and bites you in the @ss.
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