Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 server
02-05-2010, 11:48 PM
how many times does the server goes down since the game came out?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2010, 12:00 AM
Today is the first day since the actual release date that there were server issues.

Today is also the European launch date, so our already maxxed out servers are having a hard time handling the influx of European players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-06-2010, 12:01 AM
Quote:
Originally Posted by Telaura View Post
Today is the first day since the actual release date that there were server issues.

Today is also the European launch date, so our already maxxed out servers are having a hard time handling the influx of European players.
Adding to this, it's also the first weekend during the official launch of the game. And one that's attached to an intellectual property that had a huge fanbase to start with.

You can't exactly blame them overmuch for not anticipating the bum-rush on the servers - they've probably been in Wacky Waving Inflatable Arm Flailing Tube Man mode since Head Start hit and they realized that they needed more stuff *fast*.

EDIT: Darnit, I always miss a word in that tube man reference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-06-2010, 12:04 AM
Quote:
Originally Posted by YuriFoxfirega
Adding to this, it's also the first weekend during the official launch of the game. And one that's attached to an intellectual property that had a huge fanbase to start with.

You can't exactly blame them overmuch for not anticipating the bum-rush on the servers - they've probably been in Wacky Inflatable Arm Flailing Tube Man mode since Head Start hit and they realized that they needed more stuff *fast*.
Troof.

As stated on 1/16 during OB, they anticipated for a 60% return of actual players from beta codes released, and got a 95% return. They were unprepared, but have compensated well.

New servers this weekend!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-06-2010, 12:05 AM
Quote:
Originally Posted by Telaura View Post
Troof.

As stated on 1/16 during OB, they anticipated for a 60% return of actual players from beta codes released, and got a 95% return. They were unprepared, but have compensated well.

New servers this weekend!
To be honest, I was amazed at how fast they got up and running smoothly during Head Start. When they said they put new gear on rush order, they meant *rush order*.

Server teams earned another party! (Once they get things stable again, anyway. In the mean time, BACK TO WORK YOU PEONS!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-06-2010, 12:48 AM
And believe it or not, due to costs of the equipment and getting enough maintenance people trained and in place, its better that they didn't overshoot that number. You screw that up by ordering too much and your player base isn't sufficient to pay for it spells a short lived game.
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