Hi,
I stumbled upon an interesting aspect of the game: The calculation of (ship's) resistances.
I was about to put some new engineering consoles in my BoP when I realised, that the effective resistance gain shown in the ship's stats does not match with the values in the consoles' description.
I got the following two consoles atm:
Quote:
Engineering Console - Victorium Alloy MK VI
+10% kinetic damage resistance
+10% energy damage resistance
|
Quote:
Engineering Console - Victorium Alloy MK V
+7.5% kinetic damage resistance
+7.5% energy damage resistance
|
That's what I get in the ships' stat description however:
No engineering consoles equiped: 0% resistances (energy and kinetic)
Only the MK VI console equiped: 9.1% resistances (energy and kinetic)
Only the MK V console equiped: 7% resistances (energy and kinetic)
Both consoles equiped: 14.9% resistances (energy and kinetic)
So it's not only that I don't get the full amount from a single console, I even don't get the total combined value of both - already reduced - consoles' values, as 9.1 + 7 equals 16.1, not 14.9.
Anyone got any idea? Can someone confirm that this is happening to him, too?
And another mathematical abnormality drew my attention: While the MK VI console's value got reduced by 9%, the MK V console's value got reduced by "only" roughly 7%. Both are "commander" consoles. The MK V console is of common rarity , the MK VI console is of uncommon rarity, which actually means that the console of higher rarity (thus quality) got the bigger penalty which seems somewhat unlogical to me.