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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-06-2010, 02:41 PM
I'm just gonna throw this out there.

I disagree with you both!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-06-2010, 02:42 PM
Quote:
Originally Posted by SheepishOne View Post
I'm just gonna throw this out there.

I disagree with you both!
i would like to hear more from you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-06-2010, 02:44 PM
Quote:
Originally Posted by faithborn
by assuming you mean rotate shield polarity by frequency, if your attacking him through it you need to just uninstall now. anything else adds maybe a few seconds at best.
there seems to be very big difference between good tank and bad, bad ones melt in seconds yes, but good ones, well they are very very good
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-06-2010, 03:12 PM
I kill cruisers in my BoP, they are not THAT difficult to kill. Ive also died in no time flat to tac ships. Its more play style than just sheer numbers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-06-2010, 03:20 PM
point blank range, focus fire on 1 shield facing, rapid fire cannons + whatever buffs... and the cruiser's shields should be gone in seconds, no matter what skills he uses (apart from RSP, then you jus switch target)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-06-2010, 03:51 PM
well i get allmost every ship i Alpha strike down to 50% hp and the thing that saves them is RSP 90% of the time and 10% Extend shields 3 from another Player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-06-2010, 03:58 PM
Quote:
when Tank and Sci is far better and there is absolutly no point being tac
Quote:
you are probobly Escort

i see cruisers and Sci ships being able to take several BOps for awhile ALONE and that is without Reverse polarity
Ship types and Captain "classes" don't necessarily match up. I've seen literally every combination possible, and it's actually quite common to see Tactical Officers commanding Cruisers. Survivability seems to have more to do with bridge officers and teamwork than anything else. The Captain's abilities can certainly help, of course, but they're not replacements for good bridge officer skills.

Quote:
by assuming you mean rotate shield polarity by frequency
Rotate Shield Frequency is the first space ability that Engineer Captains get.

Quote:
point blank range, focus fire on 1 shield facing, rapid fire cannons + whatever buffs... and the cruiser's shields should be gone in seconds, no matter what skills he uses (apart from RSP, then you jus switch target)
Indeed. My Tier 3 Science Vessel has 7,751 shields on each facing, and against rapid fire they're gone in no time flat. I had a recent game where at least two Klingons opened up on a friendly Escort, and I tossed him some heals before noticing that I was taking fire myself. My ship blew up before the "Front shields failing" voice over was complete. Entire time from de-cloak to me exploding was MAYBE 7 or 8 seconds (and for the first 2-3 of those I wasn't even being shot).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-06-2010, 04:53 PM
Quote:
Originally Posted by madgelo View Post
you are probobly Escort

i see cruisers and Sci ships being able to take several BOps for awhile ALONE and that is without Reverse polarity
I've seen this too, as early as t2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-06-2010, 04:57 PM
Quote:
Originally Posted by Lx31
I've seen this too, as early as t2.
t2 you can tank stuff without much effort, not so much in tier 4
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-06-2010, 05:06 PM
Quote:
Originally Posted by faithborn
oh QQ, if you can't melt someones shields in 2 seconds as an escort/bop/raptor then your doing it wrong.
Or the captain you're attacking is doing something right.
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