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Lt. Commander
Join Date: Dec 2007
Posts: 120
well its a tad broken right now as in its way to steep and by to steep i mean i dont want to put a single engeneering console thats 20% kenetic resist in to my ktinga and have it only give me 16.6%,..
same with all the outher consoles that give % protection

on the 7.5% ones it goes down to 7%
on 20% ones it goes down to 16.6%
on 22% ones it goes down to 18.4 (or about .4 serers are down i cant remmeber)

now im not for removing them completly tho that would make things interesting for crusers to be able to make there hull practicaly immune to 1 type of dammage. however it should at least only kick in after the 1st item and not removing from the 1st item ^^
i hope this gets fixed soon and id like to know if it affects outher things with % like shiled regen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-07-2010, 05:03 AM
Quote:
Originally Posted by Jason151 View Post
well its a tad broken right now as in its way to steep and by to steep i mean i dont want to put a single engeneering console thats 20% kenetic resist in to my ktinga and have it only give me 16.6%,..
same with all the outher consoles that give % protection

on the 7.5% ones it goes down to 7%
on 20% ones it goes down to 16.6%
on 22% ones it goes down to 18.4 (or about .4 serers are down i cant remmeber)

now im not for removing them completly tho that would make things interesting for crusers to be able to make there hull practicaly immune to 1 type of dammage. however it should at least only kick in after the 1st item and not removing from the 1st item ^^
i hope this gets fixed soon and id like to know if it affects outher things with % like shiled regen
AFAIK it works as intended and they use the same formulae as CO:

In CO the formula is:
'percentage shown'/100 + 1 = divisor.
1 - 1/divisor = 'true' resistance (multiply by 100 to get a percentage)

At 7.5%:
7.5/100 +1 = 1.075
1 - (1/1.075) = 6.97%

At 20%:
20/100 + 1 = 1.20
1- (1/1.20) = 16.666%

At 22%:
22/100 + 1 = 1.22
1-(1/1.22) = 18%

[for reference]
50%:
50/100 +1 = 1.5
1-(1/1.5) = 33%


100%:
100/100 + 1 = 2
1-(1/2) = 50%

200%:
200/100 + 1 = 3
1-(1/3) = 66%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-07-2010, 05:06 AM
more tanking is just what we need


NOT
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-07-2010, 05:09 AM
Yeah, this really isn't a problem or something that needs to be fixed.

If anything, the problem is that engineering team gives too much resist, and consoles give too little.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-07-2010, 06:09 AM
yaaay people who cant read


1 console SAYING 20% resists
but infact only gives 16.6% is a bug END OF STORY

i dont care if they make the resist higer to 20% or make the description 16.6%
but its just annoying when it says i should have more and it makes planning things annoying

no point in having a 20% resist item that atchauly dosent give 20%,.. i mean why have the description of that item say 20% when its not there is no logical reason for it

iether diminishing returns is broken or the descriptions are broken pick one
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-07-2010, 06:17 AM
Quote:
Originally Posted by Hundredth View Post
Yeah, this really isn't a problem or something that needs to be fixed.

If anything, the problem is that engineering team gives too much resist, and consoles give too little.
Meh, I use enough shield abilities it takes awhile before engi team even becomes an issue.

Besides, its only important once you stack it with brace for impact.
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