Before we start with the inevitable flaming and "spec dps" trollposts let me remind you: i will ask Cryptic to shut this topic down if anyone decides to ignore this warning. Keep it civil and friendly, or keep it to yourself.
Let me first start with saying that so far i've had alot of fun, i myself play an escort class Tactical, built around rapid fire exposure and high yield for the finishing touch, that said, my pvp experience in space capture/hold maps is lovely to say the least. However, i came to notice a rather big mistake in the pvp system: It penalizes teamplay. You want to fix shields, play support or repair systems/hull, you'll not get any additional points. In fact, science players and support cruiser players may just as well forget playing anything other than missions, since none of the aforementioned actions grants points.
My suggestion to help alleviate this problem is simple: Give players points for using abilities that cripple an enemy/heal an ally, but not for something that helps themselves. That way you can get alot more out of support without getting idle-repairers who just grind matches.
As usual, it is my wish to see the game flourish, given time and effort i believe it will. But not as long as science and support cruiser players keep getting the short end of the stick just for doing their part to help us glass cannons do our job.