Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-08-2010, 03:34 PM
Quote:
Originally Posted by Chenchuan View Post
I've been through a launch or two and my expierence is that for the first 3 or so weeks there are patches, fixes and updates every couple of days if not daily.

We had one patch last week that tweaked a few items but thats it in about 2 weeks. Not even a big patch at Headstart.

Does this seem normal or strange to others? I know many out there are waiting to see a difference before the end of the end of the month (ie billing cycle). Appears kind of stagnant for me.
There's been multiple patches since launch.

A few over the headstart weekend, one on launch day and a few more throughout the week. Many were near/around 128mb, some were around 30-something, none were overly large though. (500+mb)

I have noticed minor changes here and there. They changed the text over the load up screen just prior to loading in the characters. They have altered the character loading screen and it now shows rank as well.

There has been other minor UI and similar changes here and there too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-08-2010, 03:56 PM
Quote:
Originally Posted by Nelzie View Post
There's been multiple patches since launch.

A few over the headstart weekend, one on launch day and a few more throughout the week. Many were near/around 128mb, some were around 30-something, none were overly large though. (500+mb)

I have noticed minor changes here and there. They changed the text over the load up screen just prior to loading in the characters. They have altered the character loading screen and it now shows rank as well.

There has been other minor UI and similar changes here and there too.
ok so text?... most tof the patches seem to be their back end stuff... I mean actual issues. Like missions not working. Klingon planets with the same name, the powertray resettting everytime you land, items and points vanishing, character creater mission options.... i think we can all live with a typo and the loading screens seemed suffiencient to me.

But them maybe you dont have missions that wont complete or havent lost expensive items or had your BO points vanish..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-08-2010, 03:57 PM
39 days to go, that's when. Oh, and believe me when I say there's going to be a $hitstorm if it's any later or buggy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-08-2010, 03:59 PM
Quote:
Originally Posted by Jujube View Post
39 days to go, that's when.
dont know where you guys got that "45 days" thing from... the coming soon content for the next 2 months is a rolling release, starting this week. at least thats what they say on the upcoming next site
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-08-2010, 04:07 PM
Quote:
Originally Posted by Chenchuan View Post
ok so text?... most tof the patches seem to be their back end stuff... I mean actual issues. Like missions not working. Klingon planets with the same name, the powertray resettting everytime you land, items and points vanishing, character creater mission options.... i think we can all live with a typo and the loading screens seemed suffiencient to me.

But them maybe you dont have missions that wont complete or havent lost expensive items or had your BO points vanish..
Bugs are bugs.

Usability issues related to the interface are still issues to be attended to as well.

It's not like they have one coder doing everything. They have a team devoted to UI, a team to Database, a team to game mechanics, etc., etc. People from one team can't just immediately leap over and understand everything there is to know about another team's thing.

So, you will see things fixed in different orders that you might feel are logically out of order. Would you rather they just have the UI guys sitting on their usability and other fixes, rather than push them live, because the game mechanics guys aren't quite finished with their bug fix on issue XYZ? When something is fixed, when something is corrected, you push it out, period.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-08-2010, 04:13 PM
Quote:
Originally Posted by Torklan View Post
Now here in STO they haven't been bothered to turn on Accolades. Those were turned on and working in CB but then they were turned off for OB. Yet it has been apparently forgotten here now that the game has Officially launched.
I understand, per the devs, that the Accolades weren't working quite as intended and they disabled them for Open Beta and Launch, in order to work them over properly. Something to do with the results applying differently than expected. It probably really messed with some numbers here or there.

Anyway, the thing I read mentioned it was something they are/were working on as an early release to the launched game.

Quote:
Originally Posted by Torklan View Post
Here's another example Cruisers. Just about the whole Cruiser playing community is ****ed off about how Cryptic has handled that mess it doesn't bode well for useful updates other then attempts to fix the lag bug.
I have read the devs saying that Cruiser turn rates are working as intended, but they are also reviewing that information and that could result in changes down the road. I don't see what the problem is much myself. Granted, I haven't been in a Tier 3 or 4 Cruiser yet. However, I intend to be in those ships.

I like my T2 Cruiser, much more than I like the T2 Escort.
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